CMDR Vinman profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 127 509 801 cr |
Credits spent on ships | 1 713 481 032 cr |
Credits spent on outfitting | 5 660 176 293 cr |
Credits spent on repairs | 67 192 815 cr |
Credits spent on fuel | 2 492 251 cr |
Credits spent on munitions | 6 244 443 cr |
Insurance claims | 105 |
Total claim costs | 270 760 933 cr |
Combat |
|
Bounties claimed | 12 227 |
Profit from bounties | 619 686 571 cr |
Combat bonds | 4 707 |
Profit from combat bonds | 520 115 438 cr |
Assassinations | 24 |
Profit from assassinations | 7 019 702 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 000 |
Crime |
|
Fines issued | 942 |
Lifetime fines value | 2 377 172 cr |
Bounties received/earned | 3 408 |
Lifetime bounty value | 7 532 070 cr |
Highest bounty issued | 12 515 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 19 861 835 cr |
Commodities smuggled | 25 604 |
Average profit | 218 262 cr |
Highest single transaction | 929 664 cr |
Trading |
|
Market network | 168 |
Trading profit | 474 714 959 cr |
Commodities traded | 210 644 |
Average profit | 401 960 cr |
Highest single transaction | 65 492 658 cr |
Mining |
|
Profits from mining | 219 240 960 cr |
Minerals refined | 2 222 |
Materials collected | 45 203 |
Exploration |
|
Systems visited | 15 903 |
Profits from exploration | 455 288 346 cr |
Level 2 detailed scans | 17 927 |
Level 3 detailed scans | 98 622 |
Highest payout | 7 832 329 cr |
Total hyperspace distance | 631 626 ly |
Total hyperspace jumps | 23 799 |
Max distance from start | 25 858,14 ly |
Max distance from Sol | 25 900,17 ly |
Max distance from Colonia | 29 350,71 ly |
Approximate time played | 29W 4D 16H 55M |
Passengers |
|
Total bulk passengers delivered | 8 474 |
Total VIPs delivered | 764 |
Total delivered | 9 238 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 136 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 777 |
Grade 1 upgrades generated | 715 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 468 |
Grade 4 upgrades generated | 658 |
Grade 5 upgrades generated | 1 636 |
Crew |
|
Crew credits earned | 645 310 654 cr |
Crew hired | 34 |
Crew fired | 33 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 20M 16S |