Perfil de Vinman
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25.127.509.801 cr |
Credits spent on ships | 1.713.481.032 cr |
Credits spent on outfitting | 5.660.176.293 cr |
Credits spent on repairs | 67.192.815 cr |
Credits spent on fuel | 2.492.251 cr |
Credits spent on munitions | 6.244.443 cr |
Insurance claims | 105 |
Total claim costs | 270.760.933 cr |
Combat |
|
Bounties claimed | 12.227 |
Profit from bounties | 619.686.571 cr |
Combat bonds | 4.707 |
Profit from combat bonds | 520.115.438 cr |
Assassinations | 24 |
Profit from assassinations | 7.019.702 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 1.000 |
Crime |
|
Fines issued | 942 |
Lifetime fines value | 2.377.172 cr |
Bounties received/earned | 3.408 |
Lifetime bounty value | 7.532.070 cr |
Highest bounty issued | 12.515 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 19.861.835 cr |
Commodities smuggled | 25.604 |
Average profit | 218.262 cr |
Highest single transaction | 929.664 cr |
Trading |
|
Market network | 168 |
Trading profit | 474.714.959 cr |
Commodities traded | 210.644 |
Average profit | 401.960 cr |
Highest single transaction | 65.492.658 cr |
Mining |
|
Profits from mining | 219.240.960 cr |
Minerals refined | 2.222 |
Materials collected | 45.203 |
Exploration |
|
Systems visited | 15.903 |
Profits from exploration | 455.288.346 cr |
Level 2 detailed scans | 17.927 |
Level 3 detailed scans | 98.622 |
Highest payout | 7.832.329 cr |
Total hyperspace distance | 631.626 a.l. |
Total hyperspace jumps | 23.799 |
Max distance from start | 25.858,14 a.l. |
Max distance from Sol | 25.900,17 a.l. |
Max distance from Colonia | 29.350,71 a.l. |
Approximate time played | 29W 4D 16H 55M |
Passengers |
|
Total bulk passengers delivered | 8.474 |
Total VIPs delivered | 764 |
Total delivered | 9.238 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3.136 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3.777 |
Grade 1 upgrades generated | 715 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 468 |
Grade 4 upgrades generated | 658 |
Grade 5 upgrades generated | 1.636 |
Crew |
|
Crew credits earned | 645.310.654 cr |
Crew hired | 34 |
Crew fired | 33 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 20M 16S |