Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 8,957,653,390 cr |
Credits spent on ships | 3,039,301,971 cr |
Credits spent on outfitting | 6,142,535,412 cr |
Credits spent on repairs | 75,302,463 cr |
Credits spent on fuel | 1,187,555 cr |
Credits spent on munitions | 7,508,846 cr |
Insurance claims | 44 |
Total claim costs | 298,704,447 cr |
Combat |
|
Bounties claimed | 3,545 |
Profit from bounties | 525,269,114 cr |
Combat bonds | 8,136 |
Profit from combat bonds | 470,767,754 cr |
Assassinations | 480 |
Profit from assassinations | 1,001,024,615 cr |
Highest single reward | 545,799 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 286 |
Lifetime fines value | 745,940 cr |
Bounties received/earned | 345 |
Lifetime bounty value | 206,450 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 24,781 cr |
Commodities smuggled | 11 |
Average profit | 2,753 cr |
Highest single transaction | 7,320 cr |
Trading |
|
Market network | 182 |
Trading profit | 2,966,059,183 cr |
Commodities traded | 128,357 |
Average profit | 3,089,645 cr |
Highest single transaction | 305,144,469 cr |
Mining |
|
Profits from mining | 2,649,087,382 cr |
Minerals refined | 7,805 |
Materials collected | 47,949 |
Exploration |
|
Systems visited | 25,950 |
Profits from exploration | 14,984,158,387 cr |
Level 2 detailed scans | 151,905 |
Level 3 detailed scans | 158,766 |
Highest payout | 55,261,506 cr |
Total hyperspace distance | 2,666,154 ly |
Total hyperspace jumps | 35,662 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 23W 1D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 956 |
Total VIPs delivered | 909 |
Total delivered | 1,865 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 708,426 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,391 |
Grade 1 upgrades generated | 708 |
Grade 2 upgrades generated | 903 |
Grade 3 upgrades generated | 1,254 |
Grade 4 upgrades generated | 1,405 |
Grade 5 upgrades generated | 2,121 |
Crew |
|
Crew credits earned | 3,355,904,960 cr |
Crew hired | 17 |
Crew fired | 12 |
Crew lost | 6 |