CMDR lord bamber profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,190,509,485 cr |
Credits spent on ships | 23,620,591,935 cr |
Credits spent on outfitting | 124,523,138,322 cr |
Credits spent on repairs | 573,073,329 cr |
Credits spent on fuel | 4,981,488 cr |
Credits spent on munitions | 79,176,210 cr |
Insurance claims | 736 |
Total claim costs | 9,557,167,766 cr |
Combat |
|
Bounties claimed | 6,973 |
Profit from bounties | 806,059,419 cr |
Combat bonds | 50,077 |
Profit from combat bonds | 1,287,825,100 cr |
Assassinations | 267 |
Profit from assassinations | 149,002,886 cr |
Highest single reward | 1,585,482 cr |
Skimmers killed | 1,914 |
Crime |
|
Fines issued | 3,487 |
Lifetime fines value | 476,797,762 cr |
Bounties received/earned | 5,016 |
Lifetime bounty value | 29,063,800 cr |
Highest bounty issued | 3,372,100 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 3,032,754,712 cr |
Commodities smuggled | 77,558 |
Average profit | 14,305,447 cr |
Highest single transaction | 504,346,635 cr |
Trading |
|
Market network | 250 |
Trading profit | 13,014,919,939 cr |
Commodities traded | 1,310,704 |
Average profit | 2,571,102 cr |
Highest single transaction | 734,623,232 cr |
Mining |
|
Profits from mining | 10,391,253,333 cr |
Minerals refined | 40,273 |
Materials collected | 107,696 |
Exploration |
|
Systems visited | 20,345 |
Profits from exploration | 371,746,041 cr |
Level 2 detailed scans | 12,542 |
Level 3 detailed scans | 56,038 |
Highest payout | 4,828,190 cr |
Total hyperspace distance | 1,248,811 ly |
Total hyperspace jumps | 50,874 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 44W 3D 10H 55M |
Passengers |
|
Total bulk passengers delivered | 10,239 |
Total VIPs delivered | 1,142 |
Total delivered | 11,381 |
Total ejected | 283 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 227,897 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 12,477 |
Grade 1 upgrades generated | 2,413 |
Grade 2 upgrades generated | 1,775 |
Grade 3 upgrades generated | 2,761 |
Grade 4 upgrades generated | 2,515 |
Grade 5 upgrades generated | 3,013 |
Crew |
|
Crew credits earned | 602,319,760 cr |
Crew hired | 70 |
Crew fired | 26 |
Crew lost | 43 |
Multi-Crew |
|
Total time in multi-crew | 1D 19H 2M 46S |
Time in gunner role | 50M 52S |