CMDR lord bamber profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 190 509 485 cr |
Credits spent on ships | 23 620 591 935 cr |
Credits spent on outfitting | 124 523 138 322 cr |
Credits spent on repairs | 573 073 329 cr |
Credits spent on fuel | 4 981 488 cr |
Credits spent on munitions | 79 176 210 cr |
Insurance claims | 736 |
Total claim costs | 9 557 167 766 cr |
Combat |
|
Bounties claimed | 6 973 |
Profit from bounties | 806 059 419 cr |
Combat bonds | 50 077 |
Profit from combat bonds | 1 287 825 100 cr |
Assassinations | 267 |
Profit from assassinations | 149 002 886 cr |
Highest single reward | 1 585 482 cr |
Skimmers killed | 1 914 |
Crime |
|
Fines issued | 3 487 |
Lifetime fines value | 476 797 762 cr |
Bounties received/earned | 5 016 |
Lifetime bounty value | 29 063 800 cr |
Highest bounty issued | 3 372 100 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 3 032 754 712 cr |
Commodities smuggled | 77 558 |
Average profit | 14 305 447 cr |
Highest single transaction | 504 346 635 cr |
Trading |
|
Market network | 250 |
Trading profit | 13 014 919 939 cr |
Commodities traded | 1 310 704 |
Average profit | 2 571 102 cr |
Highest single transaction | 734 623 232 cr |
Mining |
|
Profits from mining | 10 391 253 333 cr |
Minerals refined | 40 273 |
Materials collected | 107 696 |
Exploration |
|
Systems visited | 20 345 |
Profits from exploration | 371 746 041 cr |
Level 2 detailed scans | 12 542 |
Level 3 detailed scans | 56 038 |
Highest payout | 4 828 190 cr |
Total hyperspace distance | 1 248 811 ly |
Total hyperspace jumps | 50 874 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 44W 3D 10H 55M |
Passengers |
|
Total bulk passengers delivered | 10 239 |
Total VIPs delivered | 1 142 |
Total delivered | 11 381 |
Total ejected | 283 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 227 897 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 12 477 |
Grade 1 upgrades generated | 2 413 |
Grade 2 upgrades generated | 1 775 |
Grade 3 upgrades generated | 2 761 |
Grade 4 upgrades generated | 2 515 |
Grade 5 upgrades generated | 3 013 |
Crew |
|
Crew credits earned | 602 319 760 cr |
Crew hired | 70 |
Crew fired | 26 |
Crew lost | 43 |
Multi-Crew |
|
Total time in multi-crew | 1D 19H 2M 46S |
Time in gunner role | 50M 52S |