Perfil de lord bamber
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11.190.509.485 cr |
Credits spent on ships | 23.620.591.935 cr |
Credits spent on outfitting | 124.523.138.322 cr |
Credits spent on repairs | 573.073.329 cr |
Credits spent on fuel | 4.981.488 cr |
Credits spent on munitions | 79.176.210 cr |
Insurance claims | 736 |
Total claim costs | 9.557.167.766 cr |
Combat |
|
Bounties claimed | 6.973 |
Profit from bounties | 806.059.419 cr |
Combat bonds | 50.077 |
Profit from combat bonds | 1.287.825.100 cr |
Assassinations | 267 |
Profit from assassinations | 149.002.886 cr |
Highest single reward | 1.585.482 cr |
Skimmers killed | 1.914 |
Crime |
|
Fines issued | 3.487 |
Lifetime fines value | 476.797.762 cr |
Bounties received/earned | 5.016 |
Lifetime bounty value | 29.063.800 cr |
Highest bounty issued | 3.372.100 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 3.032.754.712 cr |
Commodities smuggled | 77.558 |
Average profit | 14.305.447 cr |
Highest single transaction | 504.346.635 cr |
Trading |
|
Market network | 250 |
Trading profit | 13.014.919.939 cr |
Commodities traded | 1.310.704 |
Average profit | 2.571.102 cr |
Highest single transaction | 734.623.232 cr |
Mining |
|
Profits from mining | 10.391.253.333 cr |
Minerals refined | 40.273 |
Materials collected | 107.696 |
Exploration |
|
Systems visited | 20.345 |
Profits from exploration | 371.746.041 cr |
Level 2 detailed scans | 12.542 |
Level 3 detailed scans | 56.038 |
Highest payout | 4.828.190 cr |
Total hyperspace distance | 1.248.811 a.l. |
Total hyperspace jumps | 50.874 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 44W 3D 10H 55M |
Passengers |
|
Total bulk passengers delivered | 10.239 |
Total VIPs delivered | 1.142 |
Total delivered | 11.381 |
Total ejected | 283 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 227.897 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 12.477 |
Grade 1 upgrades generated | 2.413 |
Grade 2 upgrades generated | 1.775 |
Grade 3 upgrades generated | 2.761 |
Grade 4 upgrades generated | 2.515 |
Grade 5 upgrades generated | 3.013 |
Crew |
|
Crew credits earned | 602.319.760 cr |
Crew hired | 70 |
Crew fired | 26 |
Crew lost | 43 |
Multi-Crew |
|
Total time in multi-crew | 1D 19H 2M 46S |
Time in gunner role | 50M 52S |