CMDR Telboy profile

(Anaconda)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,358,773,802 cr |
Credits spent on ships | 5,684,345,178 cr |
Credits spent on outfitting | 21,987,503,057 cr |
Credits spent on repairs | 430,392,321 cr |
Credits spent on fuel | 11,748,964 cr |
Credits spent on munitions | 23,993,339 cr |
Insurance claims | 288 |
Total claim costs | 4,036,037,174 cr |
Combat |
|
Bounties claimed | 43,111 |
Profit from bounties | 3,081,237,857 cr |
Combat bonds | 9,782 |
Profit from combat bonds | 346,665,586 cr |
Assassinations | 222 |
Profit from assassinations | 29,461,035 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 947 |
Lifetime fines value | 13,230,690 cr |
Bounties received/earned | 682 |
Lifetime bounty value | 1,381,854 cr |
Highest bounty issued | 27,100 cr |
Smuggling |
|
Black market network | 153 |
Black market profit | 383,812,386 cr |
Commodities smuggled | 66,593 |
Average profit | 355,053 cr |
Highest single transaction | 7,059,920 cr |
Trading |
|
Market network | 521 |
Trading profit | 26,846,896,283 cr |
Commodities traded | 3,393,809 |
Average profit | 2,439,961 cr |
Highest single transaction | 1,097,208,276 cr |
Mining |
|
Profits from mining | 8,563,984,778 cr |
Minerals refined | 26,680 |
Materials collected | 636,874 |
Exploration |
|
Systems visited | 62,562 |
Profits from exploration | 1,403,035,094 cr |
Level 2 detailed scans | 54,331 |
Level 3 detailed scans | 70,204 |
Highest payout | 6,126,881 cr |
Total hyperspace distance | 3,282,481 ly |
Total hyperspace jumps | 117,070 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 44,193.56 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 111W 6D 9H 38M |
Passengers |
|
Total bulk passengers delivered | 2,714 |
Total VIPs delivered | 4,992 |
Total delivered | 7,706 |
Total ejected | 194 |
Search and Rescue |
|
Total items rescued | 7,283 |
Total profit | 250,082,098 cr |
Total rescue transactions | 165 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,322 |
Grade 1 upgrades generated | 1,016 |
Grade 2 upgrades generated | 850 |
Grade 3 upgrades generated | 1,497 |
Grade 4 upgrades generated | 1,532 |
Grade 5 upgrades generated | 2,427 |
Crew |
|
Crew credits earned | 6,690,320,641 cr |
Crew hired | 58 |
Crew fired | 34 |
Crew lost | 57 |
Multi-Crew |
|
Total time in multi-crew | 17M 42S |
Time in gunner role | 7S |