Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,900,991,198 cr |
Credits spent on ships | 5,684,345,178 cr |
Credits spent on outfitting | 21,979,162,802 cr |
Credits spent on repairs | 376,721,163 cr |
Credits spent on fuel | 11,509,218 cr |
Credits spent on munitions | 19,656,848 cr |
Insurance claims | 260 |
Total claim costs | 3,216,444,012 cr |
Combat |
|
Bounties claimed | 35,244 |
Profit from bounties | 1,835,911,911 cr |
Combat bonds | 8,843 |
Profit from combat bonds | 284,298,935 cr |
Assassinations | 222 |
Profit from assassinations | 29,461,035 cr |
Highest single reward | 441,376 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 913 |
Lifetime fines value | 13,193,913 cr |
Bounties received/earned | 674 |
Lifetime bounty value | 1,380,354 cr |
Highest bounty issued | 27,100 cr |
Smuggling |
|
Black market network | 136 |
Black market profit | 379,753,665 cr |
Commodities smuggled | 65,123 |
Average profit | 435,997 cr |
Highest single transaction | 7,059,920 cr |
Trading |
|
Market network | 508 |
Trading profit | 24,733,426,758 cr |
Commodities traded | 3,275,830 |
Average profit | 2,292,467 cr |
Highest single transaction | 1,097,208,276 cr |
Mining |
|
Profits from mining | 8,136,505,238 cr |
Minerals refined | 24,893 |
Materials collected | 488,913 |
Exploration |
|
Systems visited | 62,279 |
Profits from exploration | 1,400,155,486 cr |
Level 2 detailed scans | 53,805 |
Level 3 detailed scans | 69,678 |
Highest payout | 6,126,881 cr |
Total hyperspace distance | 3,266,382 ly |
Total hyperspace jumps | 116,054 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 44,193.56 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 94W 5D 16H 37M |
Passengers |
|
Total bulk passengers delivered | 2,714 |
Total VIPs delivered | 4,992 |
Total delivered | 7,706 |
Total ejected | 194 |
Search and Rescue |
|
Total items rescued | 7,043 |
Total profit | 245,460,252 cr |
Total rescue transactions | 144 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,261 |
Grade 1 upgrades generated | 1,012 |
Grade 2 upgrades generated | 843 |
Grade 3 upgrades generated | 1,488 |
Grade 4 upgrades generated | 1,521 |
Grade 5 upgrades generated | 2,397 |
Crew |
|
Crew credits earned | 5,033,299,260 cr |
Crew hired | 56 |
Crew fired | 34 |
Crew lost | 30 |
Multi-Crew |
|
Total time in multi-crew | 17M 42S |
Time in gunner role | 7S |