Perfil de Telboy
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11.369.448.667 cr |
Credits spent on ships | 5.684.345.178 cr |
Credits spent on outfitting | 21.987.503.057 cr |
Credits spent on repairs | 431.013.155 cr |
Credits spent on fuel | 11.750.582 cr |
Credits spent on munitions | 24.031.003 cr |
Insurance claims | 288 |
Total claim costs | 4.036.037.174 cr |
Combat |
|
Bounties claimed | 43.173 |
Profit from bounties | 3.092.284.326 cr |
Combat bonds | 9.782 |
Profit from combat bonds | 346.665.586 cr |
Assassinations | 222 |
Profit from assassinations | 29.461.035 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 949 |
Lifetime fines value | 13.250.431 cr |
Bounties received/earned | 682 |
Lifetime bounty value | 1.381.854 cr |
Highest bounty issued | 27.100 cr |
Smuggling |
|
Black market network | 153 |
Black market profit | 383.909.832 cr |
Commodities smuggled | 66.616 |
Average profit | 353.834 cr |
Highest single transaction | 7.059.920 cr |
Trading |
|
Market network | 521 |
Trading profit | 26.847.398.724 cr |
Commodities traded | 3.393.827 |
Average profit | 2.438.677 cr |
Highest single transaction | 1.097.208.276 cr |
Mining |
|
Profits from mining | 8.563.984.778 cr |
Minerals refined | 26.680 |
Materials collected | 637.463 |
Exploration |
|
Systems visited | 62.562 |
Profits from exploration | 1.403.046.412 cr |
Level 2 detailed scans | 54.335 |
Level 3 detailed scans | 70.208 |
Highest payout | 6.126.881 cr |
Total hyperspace distance | 3.282.584 a.l. |
Total hyperspace jumps | 117.079 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 44.193,56 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 112W 7H 17M |
Passengers |
|
Total bulk passengers delivered | 2.714 |
Total VIPs delivered | 4.992 |
Total delivered | 7.706 |
Total ejected | 194 |
Search and Rescue |
|
Total items rescued | 7.301 |
Total profit | 250.584.539 cr |
Total rescue transactions | 171 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7.322 |
Grade 1 upgrades generated | 1.016 |
Grade 2 upgrades generated | 850 |
Grade 3 upgrades generated | 1.497 |
Grade 4 upgrades generated | 1.532 |
Grade 5 upgrades generated | 2.427 |
Crew |
|
Crew credits earned | 6.700.011.723 cr |
Crew hired | 58 |
Crew fired | 34 |
Crew lost | 57 |
Multi-Crew |
|
Total time in multi-crew | 17M 42S |
Time in gunner role | 7S |