CMDR Telboy profile

(Anaconda)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 361 616 631 cr |
Credits spent on ships | 5 684 345 178 cr |
Credits spent on outfitting | 21 987 503 057 cr |
Credits spent on repairs | 430 937 336 cr |
Credits spent on fuel | 11 749 281 cr |
Credits spent on munitions | 24 010 701 cr |
Insurance claims | 288 |
Total claim costs | 4 036 037 174 cr |
Combat |
|
Bounties claimed | 43 131 |
Profit from bounties | 3 084 608 458 cr |
Combat bonds | 9 782 |
Profit from combat bonds | 346 665 586 cr |
Assassinations | 222 |
Profit from assassinations | 29 461 035 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 948 |
Lifetime fines value | 13 241 931 cr |
Bounties received/earned | 682 |
Lifetime bounty value | 1 381 854 cr |
Highest bounty issued | 27 100 cr |
Smuggling |
|
Black market network | 153 |
Black market profit | 383 909 832 cr |
Commodities smuggled | 66 616 |
Average profit | 353 834 cr |
Highest single transaction | 7 059 920 cr |
Trading |
|
Market network | 521 |
Trading profit | 26 846 896 283 cr |
Commodities traded | 3 393 809 |
Average profit | 2 439 961 cr |
Highest single transaction | 1 097 208 276 cr |
Mining |
|
Profits from mining | 8 563 984 778 cr |
Minerals refined | 26 680 |
Materials collected | 637 006 |
Exploration |
|
Systems visited | 62 562 |
Profits from exploration | 1 403 035 094 cr |
Level 2 detailed scans | 54 331 |
Level 3 detailed scans | 70 204 |
Highest payout | 6 126 881 cr |
Total hyperspace distance | 3 282 499 ly |
Total hyperspace jumps | 117 074 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 44 193,56 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 111W 6D 20H 37M |
Passengers |
|
Total bulk passengers delivered | 2 714 |
Total VIPs delivered | 4 992 |
Total delivered | 7 706 |
Total ejected | 194 |
Search and Rescue |
|
Total items rescued | 7 283 |
Total profit | 250 082 098 cr |
Total rescue transactions | 165 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7 322 |
Grade 1 upgrades generated | 1 016 |
Grade 2 upgrades generated | 850 |
Grade 3 upgrades generated | 1 497 |
Grade 4 upgrades generated | 1 532 |
Grade 5 upgrades generated | 2 427 |
Crew |
|
Crew credits earned | 6 693 236 708 cr |
Crew hired | 58 |
Crew fired | 34 |
Crew lost | 57 |
Multi-Crew |
|
Total time in multi-crew | 17M 42S |
Time in gunner role | 7S |