CMDR Arcatraz profile
(Anaconda)
Federation: Midshipman
Empire: Squire
Balance |
|
---|---|
Current assets | 718,588,427 cr |
Credits spent on ships | 713,003,228 cr |
Credits spent on outfitting | 1,254,891,704 cr |
Credits spent on repairs | 5,088,052 cr |
Credits spent on fuel | 137,107 cr |
Credits spent on munitions | 243,880 cr |
Insurance claims | 28 |
Total claim costs | 22,197,987 cr |
Combat |
|
Bounties claimed | 1,255 |
Profit from bounties | 42,475,854 cr |
Combat bonds | 735 |
Profit from combat bonds | 16,814,440 cr |
Assassinations | 26 |
Profit from assassinations | 2,251,781 cr |
Highest single reward | 452,919 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 552,927 cr |
Bounties received/earned | 254 |
Lifetime bounty value | 623,430 cr |
Highest bounty issued | 10,480 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 210,186 cr |
Commodities smuggled | 111 |
Average profit | 35,031 cr |
Highest single transaction | 189,168 cr |
Trading |
|
Market network | 64 |
Trading profit | 470,823,668 cr |
Commodities traded | 10,175 |
Average profit | 3,077,279 cr |
Highest single transaction | 203,374,530 cr |
Mining |
|
Profits from mining | 463,798,527 cr |
Minerals refined | 807 |
Materials collected | 1,961 |
Exploration |
|
Systems visited | 2,274 |
Profits from exploration | 68,963,170 cr |
Level 2 detailed scans | 1,501 |
Level 3 detailed scans | 1,648 |
Highest payout | 1,908,570 cr |
Total hyperspace distance | 114,479 ly |
Total hyperspace jumps | 2,992 |
Max distance from start | 25,868.10 ly |
Max distance from Sol | 25,910.47 ly |
Max distance from Colonia | 22,721.77 ly |
Approximate time played | 2W 4D 8H 59M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 0 |
Total delivered | 19 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 73 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 1 |
Crew |
|
Crew credits earned | 10,361,291 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 45M 2S |
Time in gunner role | 13M 22S |
Time in fighter con role | 11M 28S |
Total credits accrued | 145,526 cr |