CMDR Arcatraz profile
(Anaconda)
Federation: Midshipman
Empire: Squire
Balance |
|
---|---|
Current assets | 718 588 427 cr |
Credits spent on ships | 713 003 228 cr |
Credits spent on outfitting | 1 254 891 704 cr |
Credits spent on repairs | 5 088 052 cr |
Credits spent on fuel | 137 107 cr |
Credits spent on munitions | 243 880 cr |
Insurance claims | 28 |
Total claim costs | 22 197 987 cr |
Combat |
|
Bounties claimed | 1 255 |
Profit from bounties | 42 475 854 cr |
Combat bonds | 735 |
Profit from combat bonds | 16 814 440 cr |
Assassinations | 26 |
Profit from assassinations | 2 251 781 cr |
Highest single reward | 452 919 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 552 927 cr |
Bounties received/earned | 254 |
Lifetime bounty value | 623 430 cr |
Highest bounty issued | 10 480 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 210 186 cr |
Commodities smuggled | 111 |
Average profit | 35 031 cr |
Highest single transaction | 189 168 cr |
Trading |
|
Market network | 64 |
Trading profit | 470 823 668 cr |
Commodities traded | 10 175 |
Average profit | 3 077 279 cr |
Highest single transaction | 203 374 530 cr |
Mining |
|
Profits from mining | 463 798 527 cr |
Minerals refined | 807 |
Materials collected | 1 961 |
Exploration |
|
Systems visited | 2 274 |
Profits from exploration | 68 963 170 cr |
Level 2 detailed scans | 1 501 |
Level 3 detailed scans | 1 648 |
Highest payout | 1 908 570 cr |
Total hyperspace distance | 114 479 ly |
Total hyperspace jumps | 2 992 |
Max distance from start | 25 868,10 ly |
Max distance from Sol | 25 910,47 ly |
Max distance from Colonia | 22 721,77 ly |
Approximate time played | 2W 4D 8H 59M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 0 |
Total delivered | 19 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 73 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 1 |
Crew |
|
Crew credits earned | 10 361 291 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 45M 2S |
Time in gunner role | 13M 22S |
Time in fighter con role | 11M 28S |
Total credits accrued | 145 526 cr |