CMDR jmi profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,051,777,357 cr |
Credits spent on ships | 297,424,231 cr |
Credits spent on outfitting | 652,867,076 cr |
Credits spent on repairs | 3,873,284 cr |
Credits spent on fuel | 318,729 cr |
Credits spent on munitions | 297,387 cr |
Insurance claims | 24 |
Total claim costs | 82,006,080 cr |
Combat |
|
Bounties claimed | 2,069 |
Profit from bounties | 465,123,648 cr |
Combat bonds | 2 |
Profit from combat bonds | 75,933 cr |
Assassinations | 2 |
Profit from assassinations | 86,937 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 323 |
Lifetime fines value | 429,769 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 13,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 73 |
Trading profit | 1,013,778,909 cr |
Commodities traded | 300,960 |
Average profit | 1,346,320 cr |
Highest single transaction | 6,429,600 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 10,120 |
Exploration |
|
Systems visited | 5,758 |
Profits from exploration | 400,234,028 cr |
Level 2 detailed scans | 9,573 |
Level 3 detailed scans | 16,419 |
Highest payout | 6,754,175 cr |
Total hyperspace distance | 179,657 ly |
Total hyperspace jumps | 7,047 |
Max distance from start | 30,693.49 ly |
Max distance from Sol | 30,717.63 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 3W 4D 20H 42M |
Passengers |
|
Total bulk passengers delivered | 40 |
Total VIPs delivered | 92 |
Total delivered | 132 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 442,645 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 207 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 31 |