Perfil de jmi
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.062.442.963 cr |
Credits spent on ships | 297.424.231 cr |
Credits spent on outfitting | 652.867.076 cr |
Credits spent on repairs | 3.878.630 cr |
Credits spent on fuel | 318.786 cr |
Credits spent on munitions | 300.516 cr |
Insurance claims | 24 |
Total claim costs | 82.006.080 cr |
Combat |
|
Bounties claimed | 2.096 |
Profit from bounties | 475.797.786 cr |
Combat bonds | 2 |
Profit from combat bonds | 75.933 cr |
Assassinations | 2 |
Profit from assassinations | 86.937 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 323 |
Lifetime fines value | 429.769 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 13.500 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 73 |
Trading profit | 1.013.778.909 cr |
Commodities traded | 300.960 |
Average profit | 1.346.320 cr |
Highest single transaction | 6.429.600 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 10.222 |
Exploration |
|
Systems visited | 5.758 |
Profits from exploration | 400.234.028 cr |
Level 2 detailed scans | 9.573 |
Level 3 detailed scans | 16.419 |
Highest payout | 6.754.175 cr |
Total hyperspace distance | 179.657 a.l. |
Total hyperspace jumps | 7.047 |
Max distance from start | 30.693,49 a.l. |
Max distance from Sol | 30.717,63 a.l. |
Max distance from Colonia | 22.435,84 a.l. |
Approximate time played | 3W 4D 21H 42M |
Passengers |
|
Total bulk passengers delivered | 40 |
Total VIPs delivered | 92 |
Total delivered | 132 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 442.645 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 207 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 31 |