Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,139,267,993 cr |
Credits spent on ships | 2,019,165,906 cr |
Credits spent on outfitting | 4,927,743,429 cr |
Credits spent on repairs | 53,427,993 cr |
Credits spent on fuel | 677,154 cr |
Credits spent on munitions | 7,406,881 cr |
Insurance claims | 117 |
Total claim costs | 725,931,210 cr |
Combat |
|
Bounties claimed | 2,225 |
Profit from bounties | 100,415,352 cr |
Combat bonds | 1,532 |
Profit from combat bonds | 182,373,814 cr |
Assassinations | 3 |
Profit from assassinations | 864,625 cr |
Highest single reward | 512,325 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 1,467,800 cr |
Bounties received/earned | 416 |
Lifetime bounty value | 1,722,395 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 602,948 cr |
Commodities smuggled | 289 |
Average profit | 15,867 cr |
Highest single transaction | 157,800 cr |
Trading |
|
Market network | 164 |
Trading profit | 354,170,285 cr |
Commodities traded | 90,219 |
Average profit | 326,124 cr |
Highest single transaction | 12,162,096 cr |
Mining |
|
Profits from mining | 22,668,655 cr |
Minerals refined | 2,287 |
Materials collected | 32,115 |
Exploration |
|
Systems visited | 78,282 |
Profits from exploration | 14,821,063,978 cr |
Level 2 detailed scans | 366,147 |
Level 3 detailed scans | 963,672 |
Highest payout | 15,229,891 cr |
Total hyperspace distance | 4,624,588 ly |
Total hyperspace jumps | 81,997 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,341.73 ly |
Approximate time played | 55W 3D 7H 57M |
Passengers |
|
Total bulk passengers delivered | 3,473 |
Total VIPs delivered | 171 |
Total delivered | 3,644 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 453,970 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3,880 |
Grade 1 upgrades generated | 668 |
Grade 2 upgrades generated | 537 |
Grade 3 upgrades generated | 810 |
Grade 4 upgrades generated | 758 |
Grade 5 upgrades generated | 1,107 |
Crew |
|
Crew credits earned | 108,508,626 cr |
Crew hired | 28 |
Crew fired | 12 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 22H 19M 20S |
Time in gunner role | 33M 38S |
Time in fighter con role | 12M 57S |