Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 139 267 993 cr |
Credits spent on ships | 2 019 165 906 cr |
Credits spent on outfitting | 4 927 743 429 cr |
Credits spent on repairs | 53 427 993 cr |
Credits spent on fuel | 677 154 cr |
Credits spent on munitions | 7 406 881 cr |
Insurance claims | 117 |
Total claim costs | 725 931 210 cr |
Combat |
|
Bounties claimed | 2 225 |
Profit from bounties | 100 415 352 cr |
Combat bonds | 1 532 |
Profit from combat bonds | 182 373 814 cr |
Assassinations | 3 |
Profit from assassinations | 864 625 cr |
Highest single reward | 512 325 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 1 467 800 cr |
Bounties received/earned | 416 |
Lifetime bounty value | 1 722 395 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 602 948 cr |
Commodities smuggled | 289 |
Average profit | 15 867 cr |
Highest single transaction | 157 800 cr |
Trading |
|
Market network | 164 |
Trading profit | 354 170 285 cr |
Commodities traded | 90 219 |
Average profit | 326 124 cr |
Highest single transaction | 12 162 096 cr |
Mining |
|
Profits from mining | 22 668 655 cr |
Minerals refined | 2 287 |
Materials collected | 32 115 |
Exploration |
|
Systems visited | 78 282 |
Profits from exploration | 14 821 063 978 cr |
Level 2 detailed scans | 366 147 |
Level 3 detailed scans | 963 672 |
Highest payout | 15 229 891 cr |
Total hyperspace distance | 4 624 588 ly |
Total hyperspace jumps | 81 997 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 341,73 ly |
Approximate time played | 55W 3D 7H 57M |
Passengers |
|
Total bulk passengers delivered | 3 473 |
Total VIPs delivered | 171 |
Total delivered | 3 644 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 453 970 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 880 |
Grade 1 upgrades generated | 668 |
Grade 2 upgrades generated | 537 |
Grade 3 upgrades generated | 810 |
Grade 4 upgrades generated | 758 |
Grade 5 upgrades generated | 1 107 |
Crew |
|
Crew credits earned | 108 508 626 cr |
Crew hired | 28 |
Crew fired | 12 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 22H 19M 20S |
Time in gunner role | 33M 38S |
Time in fighter con role | 12M 57S |