CMDR Taen profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,251,432,649 cr |
Credits spent on ships | 2,091,727,558 cr |
Credits spent on outfitting | 5,518,427,815 cr |
Credits spent on repairs | 75,493,465 cr |
Credits spent on fuel | 792,097 cr |
Credits spent on munitions | 10,841,687 cr |
Insurance claims | 214 |
Total claim costs | 1,587,600,638 cr |
Combat |
|
Bounties claimed | 2,269 |
Profit from bounties | 111,467,107 cr |
Combat bonds | 2,964 |
Profit from combat bonds | 1,564,054,924 cr |
Assassinations | 3 |
Profit from assassinations | 864,625 cr |
Highest single reward | 860,876 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 1,469,500 cr |
Bounties received/earned | 418 |
Lifetime bounty value | 1,722,595 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 602,948 cr |
Commodities smuggled | 289 |
Average profit | 15,867 cr |
Highest single transaction | 157,800 cr |
Trading |
|
Market network | 172 |
Trading profit | 520,144,154 cr |
Commodities traded | 103,022 |
Average profit | 454,671 cr |
Highest single transaction | 21,522,240 cr |
Mining |
|
Profits from mining | 23,233,801 cr |
Minerals refined | 4,200 |
Materials collected | 36,993 |
Exploration |
|
Systems visited | 87,292 |
Profits from exploration | 19,057,271,804 cr |
Level 2 detailed scans | 465,270 |
Level 3 detailed scans | 1,062,795 |
Highest payout | 18,779,706 cr |
Total hyperspace distance | 5,168,944 ly |
Total hyperspace jumps | 91,666 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,341.73 ly |
Approximate time played | 64W 5D 1H 51M |
Passengers |
|
Total bulk passengers delivered | 3,473 |
Total VIPs delivered | 171 |
Total delivered | 3,644 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 621,615 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4,667 |
Grade 1 upgrades generated | 754 |
Grade 2 upgrades generated | 633 |
Grade 3 upgrades generated | 955 |
Grade 4 upgrades generated | 926 |
Grade 5 upgrades generated | 1,399 |
Crew |
|
Crew credits earned | 854,692,471 cr |
Crew hired | 28 |
Crew fired | 12 |
Crew lost | 37 |
Multi-Crew |
|
Total time in multi-crew | 22H 31M 2S |
Time in gunner role | 33M 38S |
Time in fighter con role | 12M 57S |