CMDR Taen profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 251 432 649 cr |
Credits spent on ships | 2 091 727 558 cr |
Credits spent on outfitting | 5 518 427 815 cr |
Credits spent on repairs | 75 493 465 cr |
Credits spent on fuel | 792 097 cr |
Credits spent on munitions | 10 841 687 cr |
Insurance claims | 214 |
Total claim costs | 1 587 600 638 cr |
Combat |
|
Bounties claimed | 2 269 |
Profit from bounties | 111 467 107 cr |
Combat bonds | 2 964 |
Profit from combat bonds | 1 564 054 924 cr |
Assassinations | 3 |
Profit from assassinations | 864 625 cr |
Highest single reward | 860 876 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 1 469 500 cr |
Bounties received/earned | 418 |
Lifetime bounty value | 1 722 595 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 602 948 cr |
Commodities smuggled | 289 |
Average profit | 15 867 cr |
Highest single transaction | 157 800 cr |
Trading |
|
Market network | 172 |
Trading profit | 520 144 154 cr |
Commodities traded | 103 022 |
Average profit | 454 671 cr |
Highest single transaction | 21 522 240 cr |
Mining |
|
Profits from mining | 23 233 801 cr |
Minerals refined | 4 200 |
Materials collected | 36 993 |
Exploration |
|
Systems visited | 87 292 |
Profits from exploration | 19 057 271 804 cr |
Level 2 detailed scans | 465 270 |
Level 3 detailed scans | 1 062 795 |
Highest payout | 18 779 706 cr |
Total hyperspace distance | 5 168 944 ly |
Total hyperspace jumps | 91 666 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 341,73 ly |
Approximate time played | 64W 5D 1H 51M |
Passengers |
|
Total bulk passengers delivered | 3 473 |
Total VIPs delivered | 171 |
Total delivered | 3 644 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 621 615 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4 667 |
Grade 1 upgrades generated | 754 |
Grade 2 upgrades generated | 633 |
Grade 3 upgrades generated | 955 |
Grade 4 upgrades generated | 926 |
Grade 5 upgrades generated | 1 399 |
Crew |
|
Crew credits earned | 854 692 471 cr |
Crew hired | 28 |
Crew fired | 12 |
Crew lost | 37 |
Multi-Crew |
|
Total time in multi-crew | 22H 31M 2S |
Time in gunner role | 33M 38S |
Time in fighter con role | 12M 57S |