CMDR John de Mauzentia profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,336,943,431 cr |
Credits spent on ships | 590,354,842 cr |
Credits spent on outfitting | 1,547,429,512 cr |
Credits spent on repairs | 20,490,976 cr |
Credits spent on fuel | 398,361 cr |
Credits spent on munitions | 5,177,659 cr |
Insurance claims | 49 |
Total claim costs | 160,536,180 cr |
Combat |
|
Bounties claimed | 2,089 |
Profit from bounties | 106,391,183 cr |
Combat bonds | 924 |
Profit from combat bonds | 40,798,467 cr |
Assassinations | 45 |
Profit from assassinations | 25,019,482 cr |
Highest single reward | 650,317 cr |
Skimmers killed | 213 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 6,181,811 cr |
Bounties received/earned | 270 |
Lifetime bounty value | 408,250 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 695,282 cr |
Commodities smuggled | 578 |
Average profit | 27,811 cr |
Highest single transaction | 180,111 cr |
Trading |
|
Market network | 171 |
Trading profit | 2,329,606,949 cr |
Commodities traded | 107,991 |
Average profit | 2,897,521 cr |
Highest single transaction | 639,215,040 cr |
Mining |
|
Profits from mining | 2,200,239,663 cr |
Minerals refined | 7,336 |
Materials collected | 42,444 |
Exploration |
|
Systems visited | 8,389 |
Profits from exploration | 2,642,960,164 cr |
Level 2 detailed scans | 60,822 |
Level 3 detailed scans | 60,990 |
Highest payout | 16,956,023 cr |
Total hyperspace distance | 444,834 ly |
Total hyperspace jumps | 10,606 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,046.00 ly |
Approximate time played | 12W 2D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 5,444 |
Total VIPs delivered | 364 |
Total delivered | 5,808 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 262 |
Total profit | 1,201,207 cr |
Total rescue transactions | 82 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,747 |
Grade 1 upgrades generated | 537 |
Grade 2 upgrades generated | 572 |
Grade 3 upgrades generated | 695 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 414 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |