Perfil de John de Mauzentia
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.336.943.431 cr |
Credits spent on ships | 590.354.842 cr |
Credits spent on outfitting | 1.547.429.512 cr |
Credits spent on repairs | 20.490.976 cr |
Credits spent on fuel | 398.361 cr |
Credits spent on munitions | 5.177.659 cr |
Insurance claims | 49 |
Total claim costs | 160.536.180 cr |
Combat |
|
Bounties claimed | 2.089 |
Profit from bounties | 106.391.183 cr |
Combat bonds | 924 |
Profit from combat bonds | 40.798.467 cr |
Assassinations | 45 |
Profit from assassinations | 25.019.482 cr |
Highest single reward | 650.317 cr |
Skimmers killed | 213 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 6.181.811 cr |
Bounties received/earned | 270 |
Lifetime bounty value | 408.250 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 695.282 cr |
Commodities smuggled | 578 |
Average profit | 27.811 cr |
Highest single transaction | 180.111 cr |
Trading |
|
Market network | 171 |
Trading profit | 2.329.606.949 cr |
Commodities traded | 107.991 |
Average profit | 2.897.521 cr |
Highest single transaction | 639.215.040 cr |
Mining |
|
Profits from mining | 2.200.239.663 cr |
Minerals refined | 7.336 |
Materials collected | 42.444 |
Exploration |
|
Systems visited | 8.389 |
Profits from exploration | 2.642.960.164 cr |
Level 2 detailed scans | 60.822 |
Level 3 detailed scans | 60.990 |
Highest payout | 16.956.023 cr |
Total hyperspace distance | 444.834 a.l. |
Total hyperspace jumps | 10.606 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 48.046,00 a.l. |
Approximate time played | 12W 2D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 5.444 |
Total VIPs delivered | 364 |
Total delivered | 5.808 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 262 |
Total profit | 1.201.207 cr |
Total rescue transactions | 82 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2.747 |
Grade 1 upgrades generated | 537 |
Grade 2 upgrades generated | 572 |
Grade 3 upgrades generated | 695 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 414 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |