CMDR Athum profile

(Krait Phantom)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,580,221,059 cr |
Credits spent on ships | 879,449,102 cr |
Credits spent on outfitting | 2,368,741,425 cr |
Credits spent on repairs | 79,449,449 cr |
Credits spent on fuel | 1,092,650 cr |
Credits spent on munitions | 18,091,216 cr |
Insurance claims | 309 |
Total claim costs | 2,633,374,484 cr |
Combat |
|
Bounties claimed | 2,810 |
Profit from bounties | 467,552,891 cr |
Combat bonds | 5,364 |
Profit from combat bonds | 10,724,559,542 cr |
Assassinations | 8 |
Profit from assassinations | 529,963 cr |
Highest single reward | 1,705,044 cr |
Skimmers killed | 114 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 189,711 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 38,700 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 81,065 cr |
Commodities smuggled | 6 |
Average profit | 13,511 cr |
Highest single transaction | 37,870 cr |
Trading |
|
Market network | 141 |
Trading profit | 2,531,613,848 cr |
Commodities traded | 222,595 |
Average profit | 3,125,449 cr |
Highest single transaction | 246,750,512 cr |
Mining |
|
Profits from mining | 798,012,872 cr |
Minerals refined | 640 |
Materials collected | 14,308 |
Exploration |
|
Systems visited | 21,245 |
Profits from exploration | 2,888,902,200 cr |
Level 2 detailed scans | 108,065 |
Level 3 detailed scans | 111,023 |
Highest payout | 14,050,076 cr |
Total hyperspace distance | 1,418,229 ly |
Total hyperspace jumps | 26,807 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,640.53 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 42W 1D 10H 54M |
Passengers |
|
Total bulk passengers delivered | 3,353 |
Total VIPs delivered | 473 |
Total delivered | 3,826 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 59 |
Total profit | 1,968,226 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 712 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 176 |
Grade 3 upgrades generated | 179 |
Grade 4 upgrades generated | 110 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 1,419,319,326 cr |
Crew hired | 5 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 17H 58M 42S |
Time in gunner role | 1H 29M 43S |
Time in fighter con role | 15M 46S |
Total credits accrued | 41,196 cr |