CMDR Athum profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21 992 302 121 cr |
Credits spent on ships | 879 449 102 cr |
Credits spent on outfitting | 2 384 299 513 cr |
Credits spent on repairs | 84 510 686 cr |
Credits spent on fuel | 1 188 191 cr |
Credits spent on munitions | 18 789 935 cr |
Insurance claims | 344 |
Total claim costs | 2 845 072 183 cr |
Combat |
|
Bounties claimed | 2 912 |
Profit from bounties | 478 240 245 cr |
Combat bonds | 5 772 |
Profit from combat bonds | 11 264 882 059 cr |
Assassinations | 8 |
Profit from assassinations | 529 963 cr |
Highest single reward | 1 705 044 cr |
Skimmers killed | 114 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 191 111 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 38 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 81 065 cr |
Commodities smuggled | 6 |
Average profit | 13 511 cr |
Highest single transaction | 37 870 cr |
Trading |
|
Market network | 144 |
Trading profit | 2 560 017 493 cr |
Commodities traded | 239 884 |
Average profit | 2 945 935 cr |
Highest single transaction | 246 750 512 cr |
Mining |
|
Profits from mining | 798 012 872 cr |
Minerals refined | 640 |
Materials collected | 15 164 |
Exploration |
|
Systems visited | 22 167 |
Profits from exploration | 3 043 165 422 cr |
Level 2 detailed scans | 115 150 |
Level 3 detailed scans | 118 108 |
Highest payout | 14 050 076 cr |
Total hyperspace distance | 1 525 154 ly |
Total hyperspace jumps | 28 267 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 640,53 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 43W 6D 8H 3M |
Passengers |
|
Total bulk passengers delivered | 3 353 |
Total VIPs delivered | 473 |
Total delivered | 3 826 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 2 217 138 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 762 |
Grade 1 upgrades generated | 197 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 190 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 1 663 159 919 cr |
Crew hired | 5 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 18H 21M 38S |
Time in gunner role | 1H 29M 43S |
Time in fighter con role | 15M 46S |
Total credits accrued | 41 196 cr |