CMDR Eik van de Deik profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17,910,519,775 cr |
Credits spent on ships | 3,276,013,582 cr |
Credits spent on outfitting | 9,292,022,820 cr |
Credits spent on repairs | 111,157,500 cr |
Credits spent on fuel | 1,557,811 cr |
Credits spent on munitions | 10,981,607 cr |
Insurance claims | 164 |
Total claim costs | 1,339,579,970 cr |
Combat |
|
Bounties claimed | 19,157 |
Profit from bounties | 1,656,021,597 cr |
Combat bonds | 11,367 |
Profit from combat bonds | 1,217,012,783 cr |
Assassinations | 398 |
Profit from assassinations | 316,667,936 cr |
Highest single reward | 2,173,900 cr |
Skimmers killed | 153 |
Crime |
|
Fines issued | 662 |
Lifetime fines value | 9,140,887 cr |
Bounties received/earned | 8,703 |
Lifetime bounty value | 313,658,220 cr |
Highest bounty issued | 1,303,600 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 132,505,344 cr |
Commodities smuggled | 13,230 |
Average profit | 712,394 cr |
Highest single transaction | 9,255,514 cr |
Trading |
|
Market network | 502 |
Trading profit | 16,320,357,986 cr |
Commodities traded | 930,340 |
Average profit | 3,689,884 cr |
Highest single transaction | 626,695,784 cr |
Mining |
|
Profits from mining | 10,223,567,350 cr |
Minerals refined | 20,664 |
Materials collected | 85,716 |
Exploration |
|
Systems visited | 15,199 |
Profits from exploration | 2,071,333,889 cr |
Level 2 detailed scans | 65,844 |
Level 3 detailed scans | 70,304 |
Highest payout | 14,348,510 cr |
Total hyperspace distance | 1,159,171 ly |
Total hyperspace jumps | 29,525 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 26W 2D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 14,558 |
Total VIPs delivered | 914 |
Total delivered | 15,472 |
Total ejected | 227 |
Search and Rescue |
|
Total items rescued | 223 |
Total profit | 2,054,842 cr |
Total rescue transactions | 58 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 10,230 |
Grade 1 upgrades generated | 1,210 |
Grade 2 upgrades generated | 1,207 |
Grade 3 upgrades generated | 1,634 |
Grade 4 upgrades generated | 2,024 |
Grade 5 upgrades generated | 4,155 |
Crew |
|
Crew credits earned | 2,375,822,587 cr |
Crew hired | 40 |
Crew fired | 6 |
Crew lost | 33 |
Multi-Crew |
|
Total time in multi-crew | 23H 33M 37S |
Time in gunner role | 25M 21S |
Time in fighter con role | 55M 20S |
Total credits accrued | 23,642,162 cr |
Total fines accrued | 200 cr |