CMDR Amiral Gloomy profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,782,325,213 cr |
Credits spent on ships | 1,117,817,105 cr |
Credits spent on outfitting | 1,792,049,956 cr |
Credits spent on repairs | 61,209,602 cr |
Credits spent on fuel | 977,106 cr |
Credits spent on munitions | 776,638 cr |
Insurance claims | 60 |
Total claim costs | 392,108,333 cr |
Combat |
|
Bounties claimed | 2,812 |
Profit from bounties | 228,340,232 cr |
Combat bonds | 1,374 |
Profit from combat bonds | 74,556,878 cr |
Assassinations | 126 |
Profit from assassinations | 107,111,756 cr |
Highest single reward | 2,456,419 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 381 |
Lifetime fines value | 3,169,640 cr |
Bounties received/earned | 425 |
Lifetime bounty value | 325,345 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 161,522,559 cr |
Commodities smuggled | 23,130 |
Average profit | 3,589,390 cr |
Highest single transaction | 6,080,544 cr |
Trading |
|
Market network | 208 |
Trading profit | 7,025,359,075 cr |
Commodities traded | 909,419 |
Average profit | 3,471,027 cr |
Highest single transaction | 861,044,544 cr |
Mining |
|
Profits from mining | 5,228,565,929 cr |
Minerals refined | 5,518 |
Materials collected | 15,621 |
Exploration |
|
Systems visited | 13,157 |
Profits from exploration | 2,888,894,086 cr |
Level 2 detailed scans | 46,203 |
Level 3 detailed scans | 69,613 |
Highest payout | 19,638,809 cr |
Total hyperspace distance | 704,628 ly |
Total hyperspace jumps | 16,891 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,530.64 ly |
Max distance from Colonia | 46,489.70 ly |
Approximate time played | 10W 7H 29M |
Passengers |
|
Total bulk passengers delivered | 30,428 |
Total VIPs delivered | 454 |
Total delivered | 30,882 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 119 |
Total profit | 1,177,869 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,083 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 264 |
Grade 5 upgrades generated | 134 |
Crew |
|
Crew credits earned | 1,116,795 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 46M 44S |