CMDR Amiral Gloomy profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 782 325 213 cr |
Credits spent on ships | 1 117 817 105 cr |
Credits spent on outfitting | 1 792 049 956 cr |
Credits spent on repairs | 61 209 602 cr |
Credits spent on fuel | 977 106 cr |
Credits spent on munitions | 776 638 cr |
Insurance claims | 60 |
Total claim costs | 392 108 333 cr |
Combat |
|
Bounties claimed | 2 812 |
Profit from bounties | 228 340 232 cr |
Combat bonds | 1 374 |
Profit from combat bonds | 74 556 878 cr |
Assassinations | 126 |
Profit from assassinations | 107 111 756 cr |
Highest single reward | 2 456 419 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 381 |
Lifetime fines value | 3 169 640 cr |
Bounties received/earned | 425 |
Lifetime bounty value | 325 345 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 161 522 559 cr |
Commodities smuggled | 23 130 |
Average profit | 3 589 390 cr |
Highest single transaction | 6 080 544 cr |
Trading |
|
Market network | 208 |
Trading profit | 7 025 359 075 cr |
Commodities traded | 909 419 |
Average profit | 3 471 027 cr |
Highest single transaction | 861 044 544 cr |
Mining |
|
Profits from mining | 5 228 565 929 cr |
Minerals refined | 5 518 |
Materials collected | 15 621 |
Exploration |
|
Systems visited | 13 157 |
Profits from exploration | 2 888 894 086 cr |
Level 2 detailed scans | 46 203 |
Level 3 detailed scans | 69 613 |
Highest payout | 19 638 809 cr |
Total hyperspace distance | 704 628 ly |
Total hyperspace jumps | 16 891 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 530,64 ly |
Max distance from Colonia | 46 489,70 ly |
Approximate time played | 10W 7H 29M |
Passengers |
|
Total bulk passengers delivered | 30 428 |
Total VIPs delivered | 454 |
Total delivered | 30 882 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 119 |
Total profit | 1 177 869 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 083 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 264 |
Grade 5 upgrades generated | 134 |
Crew |
|
Crew credits earned | 1 116 795 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 46M 44S |