Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,840,982,742 cr |
Credits spent on ships | 1,802,144,811 cr |
Credits spent on outfitting | 5,435,923,435 cr |
Credits spent on repairs | 27,750,730 cr |
Credits spent on fuel | 2,111,361 cr |
Credits spent on munitions | 5,347,347 cr |
Insurance claims | 30 |
Total claim costs | 63,906,897 cr |
Combat |
|
Bounties claimed | 11,913 |
Profit from bounties | 392,655,976 cr |
Combat bonds | 557 |
Profit from combat bonds | 14,951,407 cr |
Assassinations | 180 |
Profit from assassinations | 58,923,700 cr |
Highest single reward | 489,600 cr |
Skimmers killed | 523 |
Crime |
|
Fines issued | 230 |
Lifetime fines value | 2,383,605 cr |
Bounties received/earned | 415 |
Lifetime bounty value | 322,215 cr |
Highest bounty issued | 9,370 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 24,142,983 cr |
Commodities smuggled | 16,395 |
Average profit | 164,238 cr |
Highest single transaction | 791,936 cr |
Trading |
|
Market network | 179 |
Trading profit | 385,588,846 cr |
Commodities traded | 127,680 |
Average profit | 285,621 cr |
Highest single transaction | 35,445,097 cr |
Mining |
|
Profits from mining | 202,102,629 cr |
Minerals refined | 3,682 |
Materials collected | 23,223 |
Exploration |
|
Systems visited | 13,539 |
Profits from exploration | 549,404,729 cr |
Level 2 detailed scans | 23,558 |
Level 3 detailed scans | 31,218 |
Highest payout | 6,155,862 cr |
Total hyperspace distance | 556,953 ly |
Total hyperspace jumps | 23,951 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 14W 4H 3M |
Passengers |
|
Total bulk passengers delivered | 3,373 |
Total VIPs delivered | 789 |
Total delivered | 4,162 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 65,757 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,332 |
Grade 1 upgrades generated | 904 |
Grade 2 upgrades generated | 133 |
Grade 3 upgrades generated | 273 |
Grade 4 upgrades generated | 202 |
Grade 5 upgrades generated | 820 |
Crew |
|
Crew credits earned | 74,025,016 cr |
Crew hired | 43 |
Crew fired | 42 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 21M 43S |
Time in gunner role | 27M 52S |
Total credits accrued | 28,269 cr |