CMDR Hanu profile
(Krait Phantom)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23,439,610,399 cr |
Credits spent on ships | 1,985,515,505 cr |
Credits spent on outfitting | 6,790,199,482 cr |
Credits spent on repairs | 32,810,494 cr |
Credits spent on fuel | 2,407,731 cr |
Credits spent on munitions | 6,138,485 cr |
Insurance claims | 47 |
Total claim costs | 158,190,921 cr |
Combat |
|
Bounties claimed | 12,966 |
Profit from bounties | 435,677,501 cr |
Combat bonds | 883 |
Profit from combat bonds | 55,627,166 cr |
Assassinations | 242 |
Profit from assassinations | 77,769,284 cr |
Highest single reward | 1,481,700 cr |
Skimmers killed | 585 |
Crime |
|
Fines issued | 323 |
Lifetime fines value | 2,471,705 cr |
Bounties received/earned | 614 |
Lifetime bounty value | 517,915 cr |
Highest bounty issued | 9,370 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 32,764,189 cr |
Commodities smuggled | 21,040 |
Average profit | 204,776 cr |
Highest single transaction | 1,930,573 cr |
Trading |
|
Market network | 195 |
Trading profit | 672,545,941 cr |
Commodities traded | 163,788 |
Average profit | 458,450 cr |
Highest single transaction | 58,330,624 cr |
Mining |
|
Profits from mining | 7,146,548,518 cr |
Minerals refined | 5,157 |
Materials collected | 29,891 |
Exploration |
|
Systems visited | 14,466 |
Profits from exploration | 601,983,304 cr |
Level 2 detailed scans | 28,576 |
Level 3 detailed scans | 36,235 |
Highest payout | 6,155,862 cr |
Total hyperspace distance | 635,700 ly |
Total hyperspace jumps | 26,758 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 18W 5D 14H 17M |
Passengers |
|
Total bulk passengers delivered | 3,373 |
Total VIPs delivered | 2,163 |
Total delivered | 5,536 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 65,757 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3,057 |
Grade 1 upgrades generated | 964 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 396 |
Grade 4 upgrades generated | 373 |
Grade 5 upgrades generated | 1,106 |
Crew |
|
Crew credits earned | 74,025,016 cr |
Crew hired | 43 |
Crew fired | 42 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 15H 36M 5S |
Time in gunner role | 27M 52S |
Total credits accrued | 28,269 cr |