CMDR Jim Beaumont profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,376,017,587 cr |
Credits spent on ships | 893,725,795 cr |
Credits spent on outfitting | 3,071,035,216 cr |
Credits spent on repairs | 22,363,352 cr |
Credits spent on fuel | 2,196,605 cr |
Credits spent on munitions | 1,413,673 cr |
Insurance claims | 72 |
Total claim costs | 246,009,914 cr |
Combat |
|
Bounties claimed | 7,146 |
Profit from bounties | 248,016,078 cr |
Combat bonds | 2,619 |
Profit from combat bonds | 74,129,136 cr |
Assassinations | 196 |
Profit from assassinations | 60,196,627 cr |
Highest single reward | 303,300 cr |
Skimmers killed | 229 |
Crime |
|
Fines issued | 454 |
Lifetime fines value | 3,862,356 cr |
Bounties received/earned | 642 |
Lifetime bounty value | 8,661,280 cr |
Highest bounty issued | 1,073,000 cr |
Smuggling |
|
Black market network | 66 |
Black market profit | 23,014,826 cr |
Commodities smuggled | 12,058 |
Average profit | 68,907 cr |
Highest single transaction | 2,069,960 cr |
Trading |
|
Market network | 484 |
Trading profit | 5,915,416,736 cr |
Commodities traded | 286,946 |
Average profit | 1,913,136 cr |
Highest single transaction | 219,806,032 cr |
Mining |
|
Profits from mining | 5,700,828,146 cr |
Minerals refined | 27,068 |
Materials collected | 17,844 |
Exploration |
|
Systems visited | 49,307 |
Profits from exploration | 2,830,903,514 cr |
Level 2 detailed scans | 25,008 |
Level 3 detailed scans | 373,356 |
Highest payout | 10,722,917 cr |
Total hyperspace distance | 2,381,432 ly |
Total hyperspace jumps | 60,686 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,578.85 ly |
Approximate time played | 31W 6D 9H 55M |
Passengers |
|
Total bulk passengers delivered | 34 |
Total VIPs delivered | 15 |
Total delivered | 49 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 53,981 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 560 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 148 |
Multi-Crew |
|
Total time in multi-crew | 5H 44M 14S |
Time in gunner role | 47M 48S |
Total credits accrued | 435,226 cr |