Perfil de Jim Beaumont
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.376.017.587 cr |
Credits spent on ships | 893.725.795 cr |
Credits spent on outfitting | 3.071.035.216 cr |
Credits spent on repairs | 22.363.352 cr |
Credits spent on fuel | 2.196.605 cr |
Credits spent on munitions | 1.413.673 cr |
Insurance claims | 72 |
Total claim costs | 246.009.914 cr |
Combat |
|
Bounties claimed | 7.146 |
Profit from bounties | 248.016.078 cr |
Combat bonds | 2.619 |
Profit from combat bonds | 74.129.136 cr |
Assassinations | 196 |
Profit from assassinations | 60.196.627 cr |
Highest single reward | 303.300 cr |
Skimmers killed | 229 |
Crime |
|
Fines issued | 454 |
Lifetime fines value | 3.862.356 cr |
Bounties received/earned | 642 |
Lifetime bounty value | 8.661.280 cr |
Highest bounty issued | 1.073.000 cr |
Smuggling |
|
Black market network | 66 |
Black market profit | 23.014.826 cr |
Commodities smuggled | 12.058 |
Average profit | 68.907 cr |
Highest single transaction | 2.069.960 cr |
Trading |
|
Market network | 484 |
Trading profit | 5.915.416.736 cr |
Commodities traded | 286.946 |
Average profit | 1.913.136 cr |
Highest single transaction | 219.806.032 cr |
Mining |
|
Profits from mining | 5.700.828.146 cr |
Minerals refined | 27.068 |
Materials collected | 17.844 |
Exploration |
|
Systems visited | 49.307 |
Profits from exploration | 2.830.903.514 cr |
Level 2 detailed scans | 25.008 |
Level 3 detailed scans | 373.356 |
Highest payout | 10.722.917 cr |
Total hyperspace distance | 2.381.432 a.l. |
Total hyperspace jumps | 60.686 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.578,85 a.l. |
Approximate time played | 31W 6D 9H 55M |
Passengers |
|
Total bulk passengers delivered | 34 |
Total VIPs delivered | 15 |
Total delivered | 49 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 53.981 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 560 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 148 |
Multi-Crew |
|
Total time in multi-crew | 5H 44M 14S |
Time in gunner role | 47M 48S |
Total credits accrued | 435.226 cr |