CMDR Jim Beaumont profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 376 017 587 cr |
Credits spent on ships | 893 725 795 cr |
Credits spent on outfitting | 3 071 035 216 cr |
Credits spent on repairs | 22 363 352 cr |
Credits spent on fuel | 2 196 605 cr |
Credits spent on munitions | 1 413 673 cr |
Insurance claims | 72 |
Total claim costs | 246 009 914 cr |
Combat |
|
Bounties claimed | 7 146 |
Profit from bounties | 248 016 078 cr |
Combat bonds | 2 619 |
Profit from combat bonds | 74 129 136 cr |
Assassinations | 196 |
Profit from assassinations | 60 196 627 cr |
Highest single reward | 303 300 cr |
Skimmers killed | 229 |
Crime |
|
Fines issued | 454 |
Lifetime fines value | 3 862 356 cr |
Bounties received/earned | 642 |
Lifetime bounty value | 8 661 280 cr |
Highest bounty issued | 1 073 000 cr |
Smuggling |
|
Black market network | 66 |
Black market profit | 23 014 826 cr |
Commodities smuggled | 12 058 |
Average profit | 68 907 cr |
Highest single transaction | 2 069 960 cr |
Trading |
|
Market network | 484 |
Trading profit | 5 915 416 736 cr |
Commodities traded | 286 946 |
Average profit | 1 913 136 cr |
Highest single transaction | 219 806 032 cr |
Mining |
|
Profits from mining | 5 700 828 146 cr |
Minerals refined | 27 068 |
Materials collected | 17 844 |
Exploration |
|
Systems visited | 49 307 |
Profits from exploration | 2 830 903 514 cr |
Level 2 detailed scans | 25 008 |
Level 3 detailed scans | 373 356 |
Highest payout | 10 722 917 cr |
Total hyperspace distance | 2 381 432 ly |
Total hyperspace jumps | 60 686 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 578,85 ly |
Approximate time played | 31W 6D 9H 55M |
Passengers |
|
Total bulk passengers delivered | 34 |
Total VIPs delivered | 15 |
Total delivered | 49 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 53 981 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 560 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 148 |
Multi-Crew |
|
Total time in multi-crew | 5H 44M 14S |
Time in gunner role | 47M 48S |
Total credits accrued | 435 226 cr |