CMDR Chanulus profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,651,288,821 cr |
Credits spent on ships | 1,329,129,468 cr |
Credits spent on outfitting | 2,125,486,783 cr |
Credits spent on repairs | 7,224,779 cr |
Credits spent on fuel | 300,455 cr |
Credits spent on munitions | 350,390 cr |
Insurance claims | 43 |
Total claim costs | 170,376,178 cr |
Combat |
|
Bounties claimed | 1,748 |
Profit from bounties | 49,697,025 cr |
Combat bonds | 61 |
Profit from combat bonds | 4,066,312 cr |
Assassinations | 6 |
Profit from assassinations | 74,984 cr |
Highest single reward | 413,400 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 347,168 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 51,400 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 896,717 cr |
Commodities smuggled | 113 |
Average profit | 52,748 cr |
Highest single transaction | 333,399 cr |
Trading |
|
Market network | 85 |
Trading profit | 7,245,685,677 cr |
Commodities traded | 21,083 |
Average profit | 37,542,413 cr |
Highest single transaction | 1,985,922,560 cr |
Mining |
|
Profits from mining | 1,416,774,512 cr |
Minerals refined | 3,209 |
Materials collected | 4,930 |
Exploration |
|
Systems visited | 7,559 |
Profits from exploration | 871,773,486 cr |
Level 2 detailed scans | 26,519 |
Level 3 detailed scans | 48,141 |
Highest payout | 8,085,299 cr |
Total hyperspace distance | 464,361 ly |
Total hyperspace jumps | 8,873 |
Max distance from start | 37,536.25 ly |
Max distance from Sol | 37,586.74 ly |
Max distance from Colonia | 28,707.08 ly |
Approximate time played | 9W 3D 28M |
Passengers |
|
Total bulk passengers delivered | 212 |
Total VIPs delivered | 4,464 |
Total delivered | 4,676 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 396 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 175,667,286 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 38M 5S |
Time in gunner role | 50M 43S |
Time in fighter con role | 56M 23S |
Total credits accrued | 11,000,943 cr |