CMDR Chanulus profile
(Mandalay)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 855 813 167 cr |
Credits spent on ships | 1 329 129 468 cr |
Credits spent on outfitting | 2 125 486 783 cr |
Credits spent on repairs | 7 291 726 cr |
Credits spent on fuel | 304 139 cr |
Credits spent on munitions | 522 075 cr |
Insurance claims | 56 |
Total claim costs | 171 295 666 cr |
Combat |
|
Bounties claimed | 1 748 |
Profit from bounties | 49 697 025 cr |
Combat bonds | 95 |
Profit from combat bonds | 7 098 312 cr |
Assassinations | 6 |
Profit from assassinations | 74 984 cr |
Highest single reward | 413 400 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 347 168 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 51 400 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 896 717 cr |
Commodities smuggled | 113 |
Average profit | 52 748 cr |
Highest single transaction | 333 399 cr |
Trading |
|
Market network | 85 |
Trading profit | 7 245 685 677 cr |
Commodities traded | 21 083 |
Average profit | 37 542 413 cr |
Highest single transaction | 1 985 922 560 cr |
Mining |
|
Profits from mining | 1 416 774 512 cr |
Minerals refined | 3 209 |
Materials collected | 5 028 |
Exploration |
|
Systems visited | 7 702 |
Profits from exploration | 871 773 486 cr |
Level 2 detailed scans | 26 519 |
Level 3 detailed scans | 48 141 |
Highest payout | 8 085 299 cr |
Total hyperspace distance | 476 837 ly |
Total hyperspace jumps | 9 091 |
Max distance from start | 37 536,25 ly |
Max distance from Sol | 37 586,74 ly |
Max distance from Colonia | 28 707,08 ly |
Approximate time played | 10W 1D 18H 16M |
Passengers |
|
Total bulk passengers delivered | 293 |
Total VIPs delivered | 4 464 |
Total delivered | 4 757 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 396 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 176 021 695 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 40M 6S |
Time in gunner role | 50M 43S |
Time in fighter con role | 56M 23S |
Total credits accrued | 11 000 943 cr |