CMDR LordMag profile
(Anaconda)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 30,579,485,301 cr |
Credits spent on ships | 3,090,839,218 cr |
Credits spent on outfitting | 9,525,799,447 cr |
Credits spent on repairs | 103,839,835 cr |
Credits spent on fuel | 2,137,259 cr |
Credits spent on munitions | 11,917,929 cr |
Insurance claims | 84 |
Total claim costs | 842,527,241 cr |
Combat |
|
Bounties claimed | 20,661 |
Profit from bounties | 3,946,194,060 cr |
Combat bonds | 6,081 |
Profit from combat bonds | 320,369,025 cr |
Assassinations | 46 |
Profit from assassinations | 61,955,859 cr |
Highest single reward | 1,218,745 cr |
Skimmers killed | 252 |
Crime |
|
Fines issued | 942 |
Lifetime fines value | 13,003,316 cr |
Bounties received/earned | 2,416 |
Lifetime bounty value | 2,756,097,100 cr |
Highest bounty issued | 5,054,600 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | -615,754,123 cr |
Commodities smuggled | 21,647 |
Average profit | -7,794,356 cr |
Highest single transaction | 3,147,240 cr |
Trading |
|
Market network | 520 |
Trading profit | 6,196,860,951 cr |
Commodities traded | 849,092 |
Average profit | 1,844,304 cr |
Highest single transaction | 1,016,804,096 cr |
Mining |
|
Profits from mining | 7,827,259,379 cr |
Minerals refined | 45,363 |
Materials collected | 84,407 |
Exploration |
|
Systems visited | 6,443 |
Profits from exploration | 1,528,018,648 cr |
Level 2 detailed scans | 41,785 |
Level 3 detailed scans | 42,512 |
Highest payout | 14,078,573 cr |
Total hyperspace distance | 385,681 ly |
Total hyperspace jumps | 16,041 |
Max distance from start | 25,844.20 ly |
Max distance from Sol | 25,900.28 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 41W 3D 18H 30M |
Passengers |
|
Total bulk passengers delivered | 1,327 |
Total VIPs delivered | 5,599 |
Total delivered | 6,926 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 305,931 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 9,872 |
Grade 1 upgrades generated | 901 |
Grade 2 upgrades generated | 1,409 |
Grade 3 upgrades generated | 2,164 |
Grade 4 upgrades generated | 2,664 |
Grade 5 upgrades generated | 2,734 |
Crew |
|
Crew credits earned | 530,603,705 cr |
Crew hired | 11 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 10M 18S |