CMDR LordMag profile
(Anaconda)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 30 579 485 301 cr |
Credits spent on ships | 3 090 839 218 cr |
Credits spent on outfitting | 9 525 799 447 cr |
Credits spent on repairs | 103 839 835 cr |
Credits spent on fuel | 2 137 259 cr |
Credits spent on munitions | 11 917 929 cr |
Insurance claims | 84 |
Total claim costs | 842 527 241 cr |
Combat |
|
Bounties claimed | 20 661 |
Profit from bounties | 3 946 194 060 cr |
Combat bonds | 6 081 |
Profit from combat bonds | 320 369 025 cr |
Assassinations | 46 |
Profit from assassinations | 61 955 859 cr |
Highest single reward | 1 218 745 cr |
Skimmers killed | 252 |
Crime |
|
Fines issued | 942 |
Lifetime fines value | 13 003 316 cr |
Bounties received/earned | 2 416 |
Lifetime bounty value | 2 756 097 100 cr |
Highest bounty issued | 5 054 600 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | −615 754 123 cr |
Commodities smuggled | 21 647 |
Average profit | −7 794 356 cr |
Highest single transaction | 3 147 240 cr |
Trading |
|
Market network | 520 |
Trading profit | 6 196 860 951 cr |
Commodities traded | 849 092 |
Average profit | 1 844 304 cr |
Highest single transaction | 1 016 804 096 cr |
Mining |
|
Profits from mining | 7 827 259 379 cr |
Minerals refined | 45 363 |
Materials collected | 84 407 |
Exploration |
|
Systems visited | 6 443 |
Profits from exploration | 1 528 018 648 cr |
Level 2 detailed scans | 41 785 |
Level 3 detailed scans | 42 512 |
Highest payout | 14 078 573 cr |
Total hyperspace distance | 385 681 ly |
Total hyperspace jumps | 16 041 |
Max distance from start | 25 844,20 ly |
Max distance from Sol | 25 900,28 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 41W 3D 18H 30M |
Passengers |
|
Total bulk passengers delivered | 1 327 |
Total VIPs delivered | 5 599 |
Total delivered | 6 926 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 305 931 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 9 872 |
Grade 1 upgrades generated | 901 |
Grade 2 upgrades generated | 1 409 |
Grade 3 upgrades generated | 2 164 |
Grade 4 upgrades generated | 2 664 |
Grade 5 upgrades generated | 2 734 |
Crew |
|
Crew credits earned | 530 603 705 cr |
Crew hired | 11 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 10M 18S |