CMDR Daughter of the Sun profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,632,049,237 cr |
Credits spent on ships | 752,434,778 cr |
Credits spent on outfitting | 2,119,596,539 cr |
Credits spent on repairs | 8,541,785 cr |
Credits spent on fuel | 204,453 cr |
Credits spent on munitions | 1,044,746 cr |
Insurance claims | 16 |
Total claim costs | 41,996,307 cr |
Combat |
|
Bounties claimed | 2,842 |
Profit from bounties | 115,565,483 cr |
Combat bonds | 416 |
Profit from combat bonds | 13,236,708 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 327,025 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 207,570 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 26,360 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 71,503 cr |
Commodities smuggled | 87 |
Average profit | 8,938 cr |
Highest single transaction | 55,276 cr |
Trading |
|
Market network | 85 |
Trading profit | 10,490,816,376 cr |
Commodities traded | 13,451 |
Average profit | 32,379,063 cr |
Highest single transaction | 409,325,568 cr |
Mining |
|
Profits from mining | 7,757,256,482 cr |
Minerals refined | 7,812 |
Materials collected | 18,301 |
Exploration |
|
Systems visited | 6,129 |
Profits from exploration | 1,781,076,465 cr |
Level 2 detailed scans | 49,817 |
Level 3 detailed scans | 64,289 |
Highest payout | 12,632,585 cr |
Total hyperspace distance | 308,035 ly |
Total hyperspace jumps | 7,397 |
Max distance from start | 65,394.14 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 6W 4D 12H 16M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 55,185 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,130 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 175 |
Grade 3 upgrades generated | 259 |
Grade 4 upgrades generated | 220 |
Grade 5 upgrades generated | 287 |
Crew |
|
Crew credits earned | 338,595,645 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 44S |
Time in gunner role | 19M 16S |