Perfil de Daughter of the Sun
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.632.049.237 cr |
Credits spent on ships | 752.434.778 cr |
Credits spent on outfitting | 2.119.596.539 cr |
Credits spent on repairs | 8.541.785 cr |
Credits spent on fuel | 204.453 cr |
Credits spent on munitions | 1.044.746 cr |
Insurance claims | 16 |
Total claim costs | 41.996.307 cr |
Combat |
|
Bounties claimed | 2.842 |
Profit from bounties | 115.565.483 cr |
Combat bonds | 416 |
Profit from combat bonds | 13.236.708 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 327.025 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 207.570 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 26.360 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 71.503 cr |
Commodities smuggled | 87 |
Average profit | 8.938 cr |
Highest single transaction | 55.276 cr |
Trading |
|
Market network | 85 |
Trading profit | 10.490.816.376 cr |
Commodities traded | 13.451 |
Average profit | 32.379.063 cr |
Highest single transaction | 409.325.568 cr |
Mining |
|
Profits from mining | 7.757.256.482 cr |
Minerals refined | 7.812 |
Materials collected | 18.301 |
Exploration |
|
Systems visited | 6.129 |
Profits from exploration | 1.781.076.465 cr |
Level 2 detailed scans | 49.817 |
Level 3 detailed scans | 64.289 |
Highest payout | 12.632.585 cr |
Total hyperspace distance | 308.035 a.l. |
Total hyperspace jumps | 7.397 |
Max distance from start | 65.394,14 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 6W 4D 12H 16M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 55.185 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.130 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 175 |
Grade 3 upgrades generated | 259 |
Grade 4 upgrades generated | 220 |
Grade 5 upgrades generated | 287 |
Crew |
|
Crew credits earned | 338.595.645 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 44S |
Time in gunner role | 19M 16S |