CMDR Daughter of the Sun profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 632 049 237 cr |
Credits spent on ships | 752 434 778 cr |
Credits spent on outfitting | 2 119 596 539 cr |
Credits spent on repairs | 8 541 785 cr |
Credits spent on fuel | 204 453 cr |
Credits spent on munitions | 1 044 746 cr |
Insurance claims | 16 |
Total claim costs | 41 996 307 cr |
Combat |
|
Bounties claimed | 2 842 |
Profit from bounties | 115 565 483 cr |
Combat bonds | 416 |
Profit from combat bonds | 13 236 708 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 327 025 cr |
Skimmers killed | 65 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 207 570 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 26 360 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 71 503 cr |
Commodities smuggled | 87 |
Average profit | 8 938 cr |
Highest single transaction | 55 276 cr |
Trading |
|
Market network | 85 |
Trading profit | 10 490 816 376 cr |
Commodities traded | 13 451 |
Average profit | 32 379 063 cr |
Highest single transaction | 409 325 568 cr |
Mining |
|
Profits from mining | 7 757 256 482 cr |
Minerals refined | 7 812 |
Materials collected | 18 301 |
Exploration |
|
Systems visited | 6 129 |
Profits from exploration | 1 781 076 465 cr |
Level 2 detailed scans | 49 817 |
Level 3 detailed scans | 64 289 |
Highest payout | 12 632 585 cr |
Total hyperspace distance | 308 035 ly |
Total hyperspace jumps | 7 397 |
Max distance from start | 65 394,14 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 4D 12H 16M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 55 185 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 130 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 175 |
Grade 3 upgrades generated | 259 |
Grade 4 upgrades generated | 220 |
Grade 5 upgrades generated | 287 |
Crew |
|
Crew credits earned | 338 595 645 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 44S |
Time in gunner role | 19M 16S |