CMDR Vilce profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,756,733,729 cr |
Credits spent on ships | 573,162,501 cr |
Credits spent on outfitting | 1,400,750,048 cr |
Credits spent on repairs | 1,739,746 cr |
Credits spent on fuel | 73,863 cr |
Credits spent on munitions | 422,646 cr |
Insurance claims | 7 |
Total claim costs | 2,279,853 cr |
Combat |
|
Bounties claimed | 665 |
Profit from bounties | 39,121,402 cr |
Combat bonds | 221 |
Profit from combat bonds | 5,638,285 cr |
Assassinations | 22 |
Profit from assassinations | 1,675,359 cr |
Highest single reward | 1,414,424 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 117,214 cr |
Bounties received/earned | 615 |
Lifetime bounty value | 3,227,570 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 22,266 cr |
Commodities smuggled | 25 |
Average profit | 4,453 cr |
Highest single transaction | 12,928 cr |
Trading |
|
Market network | 70 |
Trading profit | 1,290,748,582 cr |
Commodities traded | 9,766 |
Average profit | 7,333,799 cr |
Highest single transaction | 64,926,424 cr |
Mining |
|
Profits from mining | 1,267,199,590 cr |
Minerals refined | 2,115 |
Materials collected | 16,553 |
Exploration |
|
Systems visited | 2,050 |
Profits from exploration | 328,342,211 cr |
Level 2 detailed scans | 3,224 |
Level 3 detailed scans | 3,616 |
Highest payout | 4,888,989 cr |
Total hyperspace distance | 74,910 ly |
Total hyperspace jumps | 2,672 |
Max distance from start | 5,041.62 ly |
Max distance from Sol | 4,997.61 ly |
Max distance from Colonia | 24,602.54 ly |
Approximate time played | 2W 1D 3H 35M |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 357,219 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,414 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 278 |
Grade 3 upgrades generated | 325 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 269 |
Crew |
|
Crew credits earned | 3,217,019 cr |
Crew hired | 28 |
Crew fired | 27 |