CMDR Vilce profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1 756 733 729 cr |
Credits spent on ships | 573 162 501 cr |
Credits spent on outfitting | 1 400 750 048 cr |
Credits spent on repairs | 1 739 746 cr |
Credits spent on fuel | 73 863 cr |
Credits spent on munitions | 422 646 cr |
Insurance claims | 7 |
Total claim costs | 2 279 853 cr |
Combat |
|
Bounties claimed | 665 |
Profit from bounties | 39 121 402 cr |
Combat bonds | 221 |
Profit from combat bonds | 5 638 285 cr |
Assassinations | 22 |
Profit from assassinations | 1 675 359 cr |
Highest single reward | 1 414 424 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 117 214 cr |
Bounties received/earned | 615 |
Lifetime bounty value | 3 227 570 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 22 266 cr |
Commodities smuggled | 25 |
Average profit | 4 453 cr |
Highest single transaction | 12 928 cr |
Trading |
|
Market network | 70 |
Trading profit | 1 290 748 582 cr |
Commodities traded | 9 766 |
Average profit | 7 333 799 cr |
Highest single transaction | 64 926 424 cr |
Mining |
|
Profits from mining | 1 267 199 590 cr |
Minerals refined | 2 115 |
Materials collected | 16 553 |
Exploration |
|
Systems visited | 2 050 |
Profits from exploration | 328 342 211 cr |
Level 2 detailed scans | 3 224 |
Level 3 detailed scans | 3 616 |
Highest payout | 4 888 989 cr |
Total hyperspace distance | 74 910 ly |
Total hyperspace jumps | 2 672 |
Max distance from start | 5 041,62 ly |
Max distance from Sol | 4 997,61 ly |
Max distance from Colonia | 24 602,54 ly |
Approximate time played | 2W 1D 3H 35M |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 357 219 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 414 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 278 |
Grade 3 upgrades generated | 325 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 269 |
Crew |
|
Crew credits earned | 3 217 019 cr |
Crew hired | 28 |
Crew fired | 27 |