Perfil de Vilce
![](/img/users/default.png?v=1548248885)
(Imperial Cutter)
![](/img/ships/128049375/cutter_default_defaultpaintjob.jpg)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1.756.733.729 cr |
Credits spent on ships | 573.162.501 cr |
Credits spent on outfitting | 1.400.750.048 cr |
Credits spent on repairs | 1.739.746 cr |
Credits spent on fuel | 73.863 cr |
Credits spent on munitions | 422.646 cr |
Insurance claims | 7 |
Total claim costs | 2.279.853 cr |
Combat |
|
Bounties claimed | 665 |
Profit from bounties | 39.121.402 cr |
Combat bonds | 221 |
Profit from combat bonds | 5.638.285 cr |
Assassinations | 22 |
Profit from assassinations | 1.675.359 cr |
Highest single reward | 1.414.424 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 117.214 cr |
Bounties received/earned | 615 |
Lifetime bounty value | 3.227.570 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 22.266 cr |
Commodities smuggled | 25 |
Average profit | 4.453 cr |
Highest single transaction | 12.928 cr |
Trading |
|
Market network | 70 |
Trading profit | 1.290.748.582 cr |
Commodities traded | 9.766 |
Average profit | 7.333.799 cr |
Highest single transaction | 64.926.424 cr |
Mining |
|
Profits from mining | 1.267.199.590 cr |
Minerals refined | 2.115 |
Materials collected | 16.553 |
Exploration |
|
Systems visited | 2.050 |
Profits from exploration | 328.342.211 cr |
Level 2 detailed scans | 3.224 |
Level 3 detailed scans | 3.616 |
Highest payout | 4.888.989 cr |
Total hyperspace distance | 74.910 a.l. |
Total hyperspace jumps | 2.672 |
Max distance from start | 5.041,62 a.l. |
Max distance from Sol | 4.997,61 a.l. |
Max distance from Colonia | 24.602,54 a.l. |
Approximate time played | 2W 1D 3H 35M |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 357.219 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1.414 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 278 |
Grade 3 upgrades generated | 325 |
Grade 4 upgrades generated | 309 |
Grade 5 upgrades generated | 269 |
Crew |
|
Crew credits earned | 3.217.019 cr |
Crew hired | 28 |
Crew fired | 27 |