CMDR Aalian profile
(Asp Explorer)
Federation: Petty Officer
Empire: Marquis
Balance |
|
---|---|
Current assets | 3,404,540,401 cr |
Credits spent on ships | 533,501,337 cr |
Credits spent on outfitting | 501,506,010 cr |
Credits spent on repairs | 2,392,825 cr |
Credits spent on fuel | 187,864 cr |
Credits spent on munitions | 113,548 cr |
Insurance claims | 117 |
Total claim costs | 71,901,672 cr |
Combat |
|
Bounties claimed | 208 |
Profit from bounties | 2,259,812 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 51,307 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 309,650 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 55,265 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,075,154 cr |
Commodities smuggled | 72 |
Average profit | 82,704 cr |
Highest single transaction | 257,040 cr |
Trading |
|
Market network | 50 |
Trading profit | 25,355,619 cr |
Commodities traded | 4,531 |
Average profit | 92,878 cr |
Highest single transaction | 1,224,180 cr |
Mining |
|
Profits from mining | 20,461,833 cr |
Minerals refined | 1,089 |
Materials collected | 5,945 |
Exploration |
|
Systems visited | 9,838 |
Profits from exploration | 1,333,118,941 cr |
Level 2 detailed scans | 10,016 |
Level 3 detailed scans | 50,585 |
Highest payout | 30,570,290 cr |
Total hyperspace distance | 602,723 ly |
Total hyperspace jumps | 10,670 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,612.96 ly |
Approximate time played | 3W 5D 6H 56M |
Passengers |
|
Total bulk passengers delivered | 318 |
Total VIPs delivered | 742 |
Total delivered | 1,060 |
Total ejected | 144 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 7,941 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 317 |
Grade 1 upgrades generated | 74 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 79 |