CMDR Aalian profile
(Asp Explorer)
Federation: Petty Officer
Empire: Marquis
Balance |
|
---|---|
Current assets | 3 404 540 401 cr |
Credits spent on ships | 533 501 337 cr |
Credits spent on outfitting | 501 506 010 cr |
Credits spent on repairs | 2 392 825 cr |
Credits spent on fuel | 187 864 cr |
Credits spent on munitions | 113 548 cr |
Insurance claims | 117 |
Total claim costs | 71 901 672 cr |
Combat |
|
Bounties claimed | 208 |
Profit from bounties | 2 259 812 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 51 307 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 309 650 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 55 265 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 075 154 cr |
Commodities smuggled | 72 |
Average profit | 82 704 cr |
Highest single transaction | 257 040 cr |
Trading |
|
Market network | 50 |
Trading profit | 25 355 619 cr |
Commodities traded | 4 531 |
Average profit | 92 878 cr |
Highest single transaction | 1 224 180 cr |
Mining |
|
Profits from mining | 20 461 833 cr |
Minerals refined | 1 089 |
Materials collected | 5 945 |
Exploration |
|
Systems visited | 9 838 |
Profits from exploration | 1 333 118 941 cr |
Level 2 detailed scans | 10 016 |
Level 3 detailed scans | 50 585 |
Highest payout | 30 570 290 cr |
Total hyperspace distance | 602 723 ly |
Total hyperspace jumps | 10 670 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 3W 5D 6H 56M |
Passengers |
|
Total bulk passengers delivered | 318 |
Total VIPs delivered | 742 |
Total delivered | 1 060 |
Total ejected | 144 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 7 941 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 317 |
Grade 1 upgrades generated | 74 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 79 |