CMDR cybulius maximus profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 63,362,070,935 cr |
Credits spent on ships | 2,694,255,789 cr |
Credits spent on outfitting | 9,884,048,285 cr |
Credits spent on repairs | 78,577,751 cr |
Credits spent on fuel | 1,614,099 cr |
Credits spent on munitions | 9,504,107 cr |
Insurance claims | 99 |
Total claim costs | 534,603,802 cr |
Combat |
|
Bounties claimed | 11,653 |
Profit from bounties | 1,491,242,728 cr |
Combat bonds | 12,728 |
Profit from combat bonds | 10,520,585,375 cr |
Assassinations | 722 |
Profit from assassinations | 1,068,521,903 cr |
Highest single reward | 1,922,374 cr |
Skimmers killed | 159 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 1,333,711 cr |
Bounties received/earned | 497 |
Lifetime bounty value | 515,920 cr |
Highest bounty issued | 13,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 3,272,997 cr |
Commodities smuggled | 1,192 |
Average profit | 93,514 cr |
Highest single transaction | 1,534,760 cr |
Trading |
|
Market network | 237 |
Trading profit | 9,341,677,500 cr |
Commodities traded | 297,541 |
Average profit | 4,929,645 cr |
Highest single transaction | 275,539,582 cr |
Mining |
|
Profits from mining | 4,852,612,519 cr |
Minerals refined | 25,248 |
Materials collected | 67,142 |
Exploration |
|
Systems visited | 42,514 |
Profits from exploration | 12,059,705,136 cr |
Level 2 detailed scans | 360,448 |
Level 3 detailed scans | 361,402 |
Highest payout | 30,243,987 cr |
Total hyperspace distance | 2,736,306 ly |
Total hyperspace jumps | 58,792 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 47,613.48 ly |
Approximate time played | 38W 2D 40M |
Passengers |
|
Total bulk passengers delivered | 51,485 |
Total VIPs delivered | 10,739 |
Total delivered | 62,224 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 92,501 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10,711 |
Grade 1 upgrades generated | 958 |
Grade 2 upgrades generated | 1,266 |
Grade 3 upgrades generated | 2,003 |
Grade 4 upgrades generated | 2,629 |
Grade 5 upgrades generated | 3,855 |
Crew |
|
Crew credits earned | 716,583,233 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 21H 11M |