Perfil de cybulius maximus
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 63.362.043.796 cr |
Credits spent on ships | 2.727.137.691 cr |
Credits spent on outfitting | 9.920.244.901 cr |
Credits spent on repairs | 78.577.843 cr |
Credits spent on fuel | 1.614.119 cr |
Credits spent on munitions | 9.504.132 cr |
Insurance claims | 99 |
Total claim costs | 534.603.802 cr |
Combat |
|
Bounties claimed | 11.653 |
Profit from bounties | 1.491.242.728 cr |
Combat bonds | 12.728 |
Profit from combat bonds | 10.520.585.375 cr |
Assassinations | 722 |
Profit from assassinations | 1.068.521.903 cr |
Highest single reward | 1.922.374 cr |
Skimmers killed | 159 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 1.333.711 cr |
Bounties received/earned | 497 |
Lifetime bounty value | 515.920 cr |
Highest bounty issued | 13.000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 3.272.997 cr |
Commodities smuggled | 1.192 |
Average profit | 93.514 cr |
Highest single transaction | 1.534.760 cr |
Trading |
|
Market network | 237 |
Trading profit | 9.341.677.500 cr |
Commodities traded | 297.541 |
Average profit | 4.929.645 cr |
Highest single transaction | 275.539.582 cr |
Mining |
|
Profits from mining | 4.852.612.519 cr |
Minerals refined | 25.248 |
Materials collected | 67.142 |
Exploration |
|
Systems visited | 42.515 |
Profits from exploration | 12.059.705.136 cr |
Level 2 detailed scans | 360.448 |
Level 3 detailed scans | 361.402 |
Highest payout | 30.243.987 cr |
Total hyperspace distance | 2.736.670 a.l. |
Total hyperspace jumps | 58.802 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 47.613,48 a.l. |
Approximate time played | 38W 2D 2H 37M |
Passengers |
|
Total bulk passengers delivered | 51.485 |
Total VIPs delivered | 10.739 |
Total delivered | 62.224 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 92.501 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10.768 |
Grade 1 upgrades generated | 965 |
Grade 2 upgrades generated | 1.275 |
Grade 3 upgrades generated | 2.015 |
Grade 4 upgrades generated | 2.646 |
Grade 5 upgrades generated | 3.867 |
Crew |
|
Crew credits earned | 716.583.233 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 21H 11M |