CMDR cybulius maximus profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 63 362 070 935 cr |
Credits spent on ships | 2 694 255 789 cr |
Credits spent on outfitting | 9 884 048 285 cr |
Credits spent on repairs | 78 577 751 cr |
Credits spent on fuel | 1 614 099 cr |
Credits spent on munitions | 9 504 107 cr |
Insurance claims | 99 |
Total claim costs | 534 603 802 cr |
Combat |
|
Bounties claimed | 11 653 |
Profit from bounties | 1 491 242 728 cr |
Combat bonds | 12 728 |
Profit from combat bonds | 10 520 585 375 cr |
Assassinations | 722 |
Profit from assassinations | 1 068 521 903 cr |
Highest single reward | 1 922 374 cr |
Skimmers killed | 159 |
Crime |
|
Fines issued | 186 |
Lifetime fines value | 1 333 711 cr |
Bounties received/earned | 497 |
Lifetime bounty value | 515 920 cr |
Highest bounty issued | 13 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 3 272 997 cr |
Commodities smuggled | 1 192 |
Average profit | 93 514 cr |
Highest single transaction | 1 534 760 cr |
Trading |
|
Market network | 237 |
Trading profit | 9 341 677 500 cr |
Commodities traded | 297 541 |
Average profit | 4 929 645 cr |
Highest single transaction | 275 539 582 cr |
Mining |
|
Profits from mining | 4 852 612 519 cr |
Minerals refined | 25 248 |
Materials collected | 67 142 |
Exploration |
|
Systems visited | 42 514 |
Profits from exploration | 12 059 705 136 cr |
Level 2 detailed scans | 360 448 |
Level 3 detailed scans | 361 402 |
Highest payout | 30 243 987 cr |
Total hyperspace distance | 2 736 306 ly |
Total hyperspace jumps | 58 792 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 613,48 ly |
Approximate time played | 38W 2D 40M |
Passengers |
|
Total bulk passengers delivered | 51 485 |
Total VIPs delivered | 10 739 |
Total delivered | 62 224 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 92 501 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10 711 |
Grade 1 upgrades generated | 958 |
Grade 2 upgrades generated | 1 266 |
Grade 3 upgrades generated | 2 003 |
Grade 4 upgrades generated | 2 629 |
Grade 5 upgrades generated | 3 855 |
Crew |
|
Crew credits earned | 716 583 233 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 21H 11M |