CMDR saphaia profile

(Imperial Cutter)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,641,387,866 cr |
Credits spent on ships | 1,813,745,345 cr |
Credits spent on outfitting | 3,864,621,684 cr |
Credits spent on repairs | 56,510,177 cr |
Credits spent on fuel | 601,284 cr |
Credits spent on munitions | 2,565,760 cr |
Insurance claims | 19 |
Total claim costs | 180,827,601 cr |
Combat |
|
Bounties claimed | 814 |
Profit from bounties | 174,979,272 cr |
Combat bonds | 4,358 |
Profit from combat bonds | 418,829,564 cr |
Assassinations | 24 |
Profit from assassinations | 17,589,431 cr |
Highest single reward | 1,657,519 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 1,156,598 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 33,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 259,457 cr |
Commodities smuggled | 196 |
Average profit | 21,621 cr |
Highest single transaction | 151,776 cr |
Trading |
|
Market network | 764 |
Trading profit | 4,432,006,507 cr |
Commodities traded | 104,918 |
Average profit | 2,491,291 cr |
Highest single transaction | 446,106,624 cr |
Mining |
|
Profits from mining | 4,128,616,252 cr |
Minerals refined | 5,900 |
Materials collected | 22,784 |
Exploration |
|
Systems visited | 20,864 |
Profits from exploration | 14,981,481,474 cr |
Level 2 detailed scans | 197,937 |
Level 3 detailed scans | 197,918 |
Highest payout | 39,705,606 cr |
Total hyperspace distance | 1,224,413 ly |
Total hyperspace jumps | 24,442 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 20W 1D 21H 45M |
Passengers |
|
Total bulk passengers delivered | 70,048 |
Total VIPs delivered | 177 |
Total delivered | 70,225 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 243 |
Total profit | 803,903 cr |
Total rescue transactions | 93 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,192 |
Grade 1 upgrades generated | 346 |
Grade 2 upgrades generated | 416 |
Grade 3 upgrades generated | 504 |
Grade 4 upgrades generated | 517 |
Grade 5 upgrades generated | 409 |
Crew |
|
Crew credits earned | 2,340,603,909 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 51M 7S |