CMDR saphaia profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19 491 122 531 cr |
Credits spent on ships | 1 898 887 508 cr |
Credits spent on outfitting | 4 233 578 432 cr |
Credits spent on repairs | 68 670 360 cr |
Credits spent on fuel | 746 195 cr |
Credits spent on munitions | 2 647 152 cr |
Insurance claims | 24 |
Total claim costs | 198 377 049 cr |
Combat |
|
Bounties claimed | 836 |
Profit from bounties | 184 076 559 cr |
Combat bonds | 4 369 |
Profit from combat bonds | 433 314 564 cr |
Assassinations | 26 |
Profit from assassinations | 20 717 524 cr |
Highest single reward | 1 657 519 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 98 |
Lifetime fines value | 1 158 298 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 34 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 259 457 cr |
Commodities smuggled | 196 |
Average profit | 21 621 cr |
Highest single transaction | 151 776 cr |
Trading |
|
Market network | 902 |
Trading profit | 4 438 366 422 cr |
Commodities traded | 105 974 |
Average profit | 2 145 175 cr |
Highest single transaction | 446 106 624 cr |
Mining |
|
Profits from mining | 4 128 616 252 cr |
Minerals refined | 5 900 |
Materials collected | 24 008 |
Exploration |
|
Systems visited | 25 382 |
Profits from exploration | 17 990 626 000 cr |
Level 2 detailed scans | 232 552 |
Level 3 detailed scans | 232 533 |
Highest payout | 39 705 606 cr |
Total hyperspace distance | 1 534 519 ly |
Total hyperspace jumps | 29 529 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 23W 2D 22H 45M |
Passengers |
|
Total bulk passengers delivered | 73 160 |
Total VIPs delivered | 276 |
Total delivered | 73 436 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 243 |
Total profit | 803 903 cr |
Total rescue transactions | 93 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 488 |
Grade 1 upgrades generated | 373 |
Grade 2 upgrades generated | 451 |
Grade 3 upgrades generated | 558 |
Grade 4 upgrades generated | 585 |
Grade 5 upgrades generated | 521 |
Crew |
|
Crew credits earned | 3 583 871 347 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 51M 7S |