CMDR atomfarin profile



Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 935,105,917 cr |
Credits spent on ships | 477,184,200 cr |
Credits spent on outfitting | 900,672,301 cr |
Credits spent on repairs | 3,839,534 cr |
Credits spent on fuel | 326,793 cr |
Credits spent on munitions | 580,133 cr |
Insurance claims | 27 |
Total claim costs | 72,042,357 cr |
Combat |
|
Bounties claimed | 280 |
Profit from bounties | 9,592,436 cr |
Combat bonds | 114 |
Profit from combat bonds | 4,526,566 cr |
Assassinations | 16 |
Profit from assassinations | 4,312,358 cr |
Highest single reward | 368,680 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 1,307,998 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 6,858,300 cr |
Highest bounty issued | 746,800 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 703,026 cr |
Commodities smuggled | 141 |
Average profit | 54,079 cr |
Highest single transaction | 295,494 cr |
Trading |
|
Market network | 172 |
Trading profit | 1,048,818,018 cr |
Commodities traded | 102,484 |
Average profit | 1,526,664 cr |
Highest single transaction | 176,165,248 cr |
Mining |
|
Profits from mining | 656,818,568 cr |
Minerals refined | 1,923 |
Materials collected | 23,207 |
Exploration |
|
Systems visited | 18,784 |
Profits from exploration | 3,276,407,529 cr |
Level 2 detailed scans | 102,867 |
Level 3 detailed scans | 103,502 |
Highest payout | 19,803,148 cr |
Total hyperspace distance | 836,135 ly |
Total hyperspace jumps | 21,335 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,272.58 ly |
Approximate time played | 9W 1H 8M |
Passengers |
|
Total bulk passengers delivered | 1,967 |
Total VIPs delivered | 7,913 |
Total delivered | 9,880 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 445,056 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,931 |
Grade 1 upgrades generated | 382 |
Grade 2 upgrades generated | 456 |
Grade 3 upgrades generated | 464 |
Grade 4 upgrades generated | 318 |
Grade 5 upgrades generated | 311 |
Crew |
|
Crew credits earned | 20,506,284 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 2S |
Time in gunner role | 14M 32S |