CMDR Fizzix profile
(Type-9 Heavy)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 16,299,380,039 cr |
Credits spent on ships | 634,883,470 cr |
Credits spent on outfitting | 2,534,355,936 cr |
Credits spent on repairs | 39,389,872 cr |
Credits spent on fuel | 297,494 cr |
Credits spent on munitions | 458,595 cr |
Insurance claims | 16 |
Total claim costs | 181,597,940 cr |
Combat |
|
Bounties claimed | 3,781 |
Profit from bounties | 299,463,984 cr |
Combat bonds | 935 |
Profit from combat bonds | 62,163,841 cr |
Assassinations | 18 |
Profit from assassinations | 33,492,959 cr |
Highest single reward | 330,025 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 115,364 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 14,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,469,480 cr |
Commodities smuggled | 774 |
Average profit | 224,498 cr |
Highest single transaction | 2,291,628 cr |
Trading |
|
Market network | 95 |
Trading profit | 1,777,560,581 cr |
Commodities traded | 51,834 |
Average profit | 6,005,272 cr |
Highest single transaction | 165,893,900 cr |
Mining |
|
Profits from mining | 1,567,740,323 cr |
Minerals refined | 1,727 |
Materials collected | 26,490 |
Exploration |
|
Systems visited | 9,150 |
Profits from exploration | 4,662,330,587 cr |
Level 2 detailed scans | 59,715 |
Level 3 detailed scans | 60,474 |
Highest payout | 28,746,698 cr |
Total hyperspace distance | 521,308 ly |
Total hyperspace jumps | 10,699 |
Max distance from start | 45,247.08 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 19W 1D 12H 23M |
Passengers |
|
Total bulk passengers delivered | 2,534 |
Total VIPs delivered | 3,930 |
Total delivered | 6,464 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,388 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 291 |
Grade 3 upgrades generated | 320 |
Grade 4 upgrades generated | 268 |
Grade 5 upgrades generated | 178 |
Crew |
|
Crew credits earned | 90,204,043 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |