CMDR Fizzix profile
Profile

Distances submitted:
16
Systems visited:
21 427
Systems discovered first:
12 686
Balance:
22 889 368 564 Cr
Ranks
Defenceless
Elite II
Federation: Post Captain
Empire: King
Credits
Distances contributions
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 26 813 585 774 cr |
Credits spent on ships | 928 046 046 cr |
Credits spent on outfitting | 3 884 760 372 cr |
Credits spent on repairs | 41 082 406 cr |
Credits spent on fuel | 304 999 cr |
Credits spent on munitions | 489 541 cr |
Insurance claims | 18 |
Total claim costs | 196 537 959 cr |
Combat |
|
Bounties claimed | 3 894 |
Profit from bounties | 327 384 105 cr |
Combat bonds | 947 |
Profit from combat bonds | 63 123 841 cr |
Assassinations | 18 |
Profit from assassinations | 33 492 959 cr |
Highest single reward | 1 693 500 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 115 364 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 20 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 469 480 cr |
Commodities smuggled | 774 |
Average profit | 224 498 cr |
Highest single transaction | 2 291 628 cr |
Trading |
|
Market network | 96 |
Trading profit | 1 781 404 915 cr |
Commodities traded | 52 046 |
Average profit | 5 977 869 cr |
Highest single transaction | 165 893 900 cr |
Mining |
|
Profits from mining | 1 567 740 323 cr |
Minerals refined | 1 727 |
Materials collected | 27 007 |
Exploration |
|
Systems visited | 10 274 |
Profits from exploration | 5 182 751 965 cr |
Level 2 detailed scans | 74 387 |
Level 3 detailed scans | 75 146 |
Highest payout | 28 746 698 cr |
Total hyperspace distance | 565 685 ly |
Total hyperspace jumps | 11 896 |
Max distance from start | 45 247,08 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 20W 1D 2H 57M |
Passengers |
|
Total bulk passengers delivered | 2 534 |
Total VIPs delivered | 3 930 |
Total delivered | 6 464 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 516 |
Grade 1 upgrades generated | 375 |
Grade 2 upgrades generated | 331 |
Grade 3 upgrades generated | 344 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 179 |
Crew |
|
Crew credits earned | 90 204 043 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |