CMDR Fizzix profile
(Type-9 Heavy)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 15 866 907 905 cr |
Credits spent on ships | 634 883 470 cr |
Credits spent on outfitting | 2 534 355 936 cr |
Credits spent on repairs | 39 367 223 cr |
Credits spent on fuel | 296 627 cr |
Credits spent on munitions | 457 671 cr |
Insurance claims | 16 |
Total claim costs | 181 597 940 cr |
Combat |
|
Bounties claimed | 3 781 |
Profit from bounties | 299 463 984 cr |
Combat bonds | 935 |
Profit from combat bonds | 62 163 841 cr |
Assassinations | 18 |
Profit from assassinations | 33 492 959 cr |
Highest single reward | 330 025 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 115 364 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 14 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 469 480 cr |
Commodities smuggled | 774 |
Average profit | 224 498 cr |
Highest single transaction | 2 291 628 cr |
Trading |
|
Market network | 95 |
Trading profit | 1 777 560 581 cr |
Commodities traded | 51 834 |
Average profit | 6 005 272 cr |
Highest single transaction | 165 893 900 cr |
Mining |
|
Profits from mining | 1 567 740 323 cr |
Minerals refined | 1 718 |
Materials collected | 26 469 |
Exploration |
|
Systems visited | 9 150 |
Profits from exploration | 4 662 330 587 cr |
Level 2 detailed scans | 59 715 |
Level 3 detailed scans | 60 474 |
Highest payout | 28 746 698 cr |
Total hyperspace distance | 521 308 ly |
Total hyperspace jumps | 10 699 |
Max distance from start | 45 247,08 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 19W 1D 10H 53M |
Passengers |
|
Total bulk passengers delivered | 2 534 |
Total VIPs delivered | 3 930 |
Total delivered | 6 464 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 388 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 291 |
Grade 3 upgrades generated | 320 |
Grade 4 upgrades generated | 268 |
Grade 5 upgrades generated | 178 |
Crew |
|
Crew credits earned | 90 204 043 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |