CMDR Fizzix profile
Profile

Distances submitted:
16
Systems visited:
21,427
Systems discovered first:
12,686
Balance:
22,889,368,564 Cr
Ranks
Defenceless
Elite II
Federation: Post Captain
Empire: King
Credits
Distances contributions
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 26,813,585,774 cr |
Credits spent on ships | 928,046,046 cr |
Credits spent on outfitting | 3,884,760,372 cr |
Credits spent on repairs | 41,082,406 cr |
Credits spent on fuel | 304,999 cr |
Credits spent on munitions | 489,541 cr |
Insurance claims | 18 |
Total claim costs | 196,537,959 cr |
Combat |
|
Bounties claimed | 3,894 |
Profit from bounties | 327,384,105 cr |
Combat bonds | 947 |
Profit from combat bonds | 63,123,841 cr |
Assassinations | 18 |
Profit from assassinations | 33,492,959 cr |
Highest single reward | 1,693,500 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 115,364 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 20,100 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,469,480 cr |
Commodities smuggled | 774 |
Average profit | 224,498 cr |
Highest single transaction | 2,291,628 cr |
Trading |
|
Market network | 96 |
Trading profit | 1,781,404,915 cr |
Commodities traded | 52,046 |
Average profit | 5,977,869 cr |
Highest single transaction | 165,893,900 cr |
Mining |
|
Profits from mining | 1,567,740,323 cr |
Minerals refined | 1,727 |
Materials collected | 27,007 |
Exploration |
|
Systems visited | 10,274 |
Profits from exploration | 5,182,751,965 cr |
Level 2 detailed scans | 74,387 |
Level 3 detailed scans | 75,146 |
Highest payout | 28,746,698 cr |
Total hyperspace distance | 565,685 ly |
Total hyperspace jumps | 11,896 |
Max distance from start | 45,247.08 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 20W 1D 2H 57M |
Passengers |
|
Total bulk passengers delivered | 2,534 |
Total VIPs delivered | 3,930 |
Total delivered | 6,464 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,516 |
Grade 1 upgrades generated | 375 |
Grade 2 upgrades generated | 331 |
Grade 3 upgrades generated | 344 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 179 |
Crew |
|
Crew credits earned | 90,204,043 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |